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Let's Write A High Level Adventure
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<blockquote data-quote="JamesLFlowers" data-source="post: 9799414" data-attributes="member: 7050541"><p>Lots of situations requiring roleplay rather than combat. Make players actually think and work their skills rather than simply bash another boss. By the time a player and character reaches a high-level they should be able to work through complex politics, and other high level problems. And dumb choices should have consequences.</p><p></p><p>When it happens, make combat interesting. A high level boss is not going to be alone, he/she/it will have high level minions. They will also act intelligently. Coordinated attacks and defenses, complex plans and lair actions, abilities to negate the abilities of the party, etc. Don't be afraid to create opponents that the party can't easily overcome. An strong party meeting a strong opponent means that retreat might be a good option and the opponent letting you go because you are that strong of a challange......</p><p></p><p>My tables current high level game we have two people working together to DM the game so that opponents are not run in a dumb hack-n-bash fashion. The intelligent wise-cracking spellcasting Tarrasque was well played and in the end both the party and the tarrasque retreated from each other.</p></blockquote><p></p>
[QUOTE="JamesLFlowers, post: 9799414, member: 7050541"] Lots of situations requiring roleplay rather than combat. Make players actually think and work their skills rather than simply bash another boss. By the time a player and character reaches a high-level they should be able to work through complex politics, and other high level problems. And dumb choices should have consequences. When it happens, make combat interesting. A high level boss is not going to be alone, he/she/it will have high level minions. They will also act intelligently. Coordinated attacks and defenses, complex plans and lair actions, abilities to negate the abilities of the party, etc. Don't be afraid to create opponents that the party can't easily overcome. An strong party meeting a strong opponent means that retreat might be a good option and the opponent letting you go because you are that strong of a challange...... My tables current high level game we have two people working together to DM the game so that opponents are not run in a dumb hack-n-bash fashion. The intelligent wise-cracking spellcasting Tarrasque was well played and in the end both the party and the tarrasque retreated from each other. [/QUOTE]
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Let's Write A High Level Adventure
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