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Let's Write A High Level Adventure
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<blockquote data-quote="Marc17" data-source="post: 9800222" data-attributes="member: 7054182"><p>My groups usual solution for this sort of thing was larger battles. PCs, plus NPCs, plus freed slaves or some other escort type versus minions, lieutenants, and boss. Protect the escorts, probably take on lieutenants, deal with some traps or other hazards, to get to the boss all in one fight. Expects the PCs to start out at full and puts all desired encounters together all at once. However, I think one such battle of ours took three or four months of weekly play. Lots of people have stated they don't want that.</p><p></p><p>Another solution might be to put something the players have to do. Solution one of my LARPS does is to put in a bunch of other tasks. In that case, it's something for the non-coms to do and requires skills the combat characters don't have. I this case, it could be something that drains the PCs of actions, drawing out the battle as the have to do the tasks before the boss loses some lair bonus that keeps them from an easy battle. Could incllude NPCs also. Destroy the crystals giving the BBEG legendary save and HP refresh every round. The chosen NPCs must be in the proper magic circles and recite the ritual to bring down the Leomund's Imprevious Bunker spell that prevents them from fighting the BBEG. Illusions and more legendary illusions to make the PCs play whack-a-mole. Pull the angel feathers out of the the BBEG's body which are making them literally immortal and immune to spells and wounds. That sort of thing. The BBEG is, after all, in their lair at the apex of whatever evil scheme drew the hero's attention anyway.</p></blockquote><p></p>
[QUOTE="Marc17, post: 9800222, member: 7054182"] My groups usual solution for this sort of thing was larger battles. PCs, plus NPCs, plus freed slaves or some other escort type versus minions, lieutenants, and boss. Protect the escorts, probably take on lieutenants, deal with some traps or other hazards, to get to the boss all in one fight. Expects the PCs to start out at full and puts all desired encounters together all at once. However, I think one such battle of ours took three or four months of weekly play. Lots of people have stated they don't want that. Another solution might be to put something the players have to do. Solution one of my LARPS does is to put in a bunch of other tasks. In that case, it's something for the non-coms to do and requires skills the combat characters don't have. I this case, it could be something that drains the PCs of actions, drawing out the battle as the have to do the tasks before the boss loses some lair bonus that keeps them from an easy battle. Could incllude NPCs also. Destroy the crystals giving the BBEG legendary save and HP refresh every round. The chosen NPCs must be in the proper magic circles and recite the ritual to bring down the Leomund's Imprevious Bunker spell that prevents them from fighting the BBEG. Illusions and more legendary illusions to make the PCs play whack-a-mole. Pull the angel feathers out of the the BBEG's body which are making them literally immortal and immune to spells and wounds. That sort of thing. The BBEG is, after all, in their lair at the apex of whatever evil scheme drew the hero's attention anyway. [/QUOTE]
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