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<blockquote data-quote="AnotherGuy" data-source="post: 9802035" data-attributes="member: 7029930"><p>I would agree with you if larger battles included significant</p><p>- terrain and/or environment changes continuously via monster and/or lair attacks</p><p></p><p>For example</p><ul> <li data-xf-list-type="ul">green dragon lets out poisonous dragon breath which noxious gas remains in the area for a while causing continuous damage,</li> <li data-xf-list-type="ul">the latent magical energies of transmutation spells cast in a the cloud giant's flying fortress create a reverse gravity effect for a</li> </ul><p>round</p><p></p><p>- amendments to monsters and rules</p><p></p><p>For example</p><ul> <li data-xf-list-type="ul">in order to avoid the melee attacks by huge or gargantuan opponents you require 5 or 10 feet of movement respectively or you're unable to avoid the blow. If you do have the movement to spare (i.e. you never used it all during your turn, you get to decide where you move your character on the grid - with no opportunity attacks).</li> <li data-xf-list-type="ul">non-corporeal opponents ignore all forms of bonuses to AC gained from armour and shields enchantments bonuses and the Shield spell (force effects) still work though.</li> </ul><p></p><p></p><p>This works well...</p><p></p><p>Rescue/protect the innocent/s</p><p>Stop/perform the ritual</p><p>Close/open the portal</p><p>Talk down/up the neutral party</p><p>Sunder/disable an item</p><p>Repair/destroy a structure</p><p>Solve a puzzle</p><p></p><p>In our recent two-player game the beared devil realised he could not defeat the PCs and therefore attempted to kill the prisoners in the cells which he had been guarding. His spiteful idea being to eliminate the possibility of the PCs obtaining any information from them...so he used his glaive attack to reach and hurt/kill the prisoners while "readying" his snake-beard for any PCs attempt to attack him thus forcing the cleric to amend tactics by focusing on reviving and stabilising the hurt prisoners.</p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 9802035, member: 7029930"] I would agree with you if larger battles included significant - terrain and/or environment changes continuously via monster and/or lair attacks For example [LIST] [*]green dragon lets out poisonous dragon breath which noxious gas remains in the area for a while causing continuous damage, [*]the latent magical energies of transmutation spells cast in a the cloud giant's flying fortress create a reverse gravity effect for a [/LIST] round - amendments to monsters and rules For example [LIST] [*]in order to avoid the melee attacks by huge or gargantuan opponents you require 5 or 10 feet of movement respectively or you're unable to avoid the blow. If you do have the movement to spare (i.e. you never used it all during your turn, you get to decide where you move your character on the grid - with no opportunity attacks). [*]non-corporeal opponents ignore all forms of bonuses to AC gained from armour and shields enchantments bonuses and the Shield spell (force effects) still work though. [/LIST] This works well... Rescue/protect the innocent/s Stop/perform the ritual Close/open the portal Talk down/up the neutral party Sunder/disable an item Repair/destroy a structure Solve a puzzle In our recent two-player game the beared devil realised he could not defeat the PCs and therefore attempted to kill the prisoners in the cells which he had been guarding. His spiteful idea being to eliminate the possibility of the PCs obtaining any information from them...so he used his glaive attack to reach and hurt/kill the prisoners while "readying" his snake-beard for any PCs attempt to attack him thus forcing the cleric to amend tactics by focusing on reviving and stabilising the hurt prisoners. [/QUOTE]
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