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<blockquote data-quote="Marc17" data-source="post: 9803407" data-attributes="member: 7054182"><p>How about this, the Pit Fiend wants to lose.</p><p></p><p>The party tracks down the Pit Fiend in this scenario and burst in on where it is laired, and it's a party. Large room with at least a hundred people, some masked, some in rags, probably missing commoners that have been mentioned earlier in some session. There are many tables blocking the way filled with food and drink. The room is lit by eight huge oil lamps in the form of a giant glass globe. These are suspended from the ceiling by ropes that go through a maze of pulleys and then back down to eight commoners holding those ropes. There are also eight commoners holding incense censors giving off a pungent white smoke that makes the players feel funny in the wiffs they get through the door. The Pit Fiend sits on a platform at the other end of the room with dancers in a space in front of him. He says "Welcome, welcome, please come in of your own free will." (Make the scene properly further horrific to the limits of your players.)</p><p></p><p>The Pit Fiend wants the PCs to start a fight and figures he is going to lose. That is the point. He will offer the PCs food and drink. Slowly getting more and more insulting to goad them into attacking. He wants the PCs to start a fight with plenty of collateral damage in the commoners around them. It's how he has fun. If the PCs fight, there are some cultists to cast Jallarzi's on the spell casters. Some Cambions to cast command on the spell casters in the Jallarzi's and make them grovel (since 5.24 Command does not require the affected to be able to hear or understand any more). Any attacks on those holding the ropes will make them let go. The oil lamps will cause pools of flames: 10' radius and 3d6 damage on round 1, 20' radius and 2d6 damage on round 2, and finally 30' radius and 1d6 damage till round 5. The insence is just drugs that will make them feel funny, with no game effects, but maybe some PC will spend some actions trying to deal with them. The commoners have all be properly traumatized so they will mass on the PCs to beg them not to fight (once they start) as they will all be killed. They will even grapple or fight with dinner wear to keep them from entering the dancing area. If the PCs don't attack, the Pit Fiend gives and order and all the crowd, except the ones holding ropes or incense, pull out a (Rival) Coin (marked with the heads of the Pit Fiends and Balor, a gift for the PCs), flip it and look at the adventurer they find prettiest (hopefully to concentrate attacks), but of course half the humans in the crowd will scream in pain and perhaps even die instead. The PCs can always just back out of the room and come back later, but the situation will have probably changed by then. However, the Pit Fiend hopes to be killed and go home after a bunch of commoners have been killed, so he can then look at taunting the PCs for the deaths on their hands. His followers in the crowd have orders to flee and start preparing for his return once he is put down.</p><p></p><p>I'm still working out for something for the Balor to have set up.</p></blockquote><p></p>
[QUOTE="Marc17, post: 9803407, member: 7054182"] How about this, the Pit Fiend wants to lose. The party tracks down the Pit Fiend in this scenario and burst in on where it is laired, and it's a party. Large room with at least a hundred people, some masked, some in rags, probably missing commoners that have been mentioned earlier in some session. There are many tables blocking the way filled with food and drink. The room is lit by eight huge oil lamps in the form of a giant glass globe. These are suspended from the ceiling by ropes that go through a maze of pulleys and then back down to eight commoners holding those ropes. There are also eight commoners holding incense censors giving off a pungent white smoke that makes the players feel funny in the wiffs they get through the door. The Pit Fiend sits on a platform at the other end of the room with dancers in a space in front of him. He says "Welcome, welcome, please come in of your own free will." (Make the scene properly further horrific to the limits of your players.) The Pit Fiend wants the PCs to start a fight and figures he is going to lose. That is the point. He will offer the PCs food and drink. Slowly getting more and more insulting to goad them into attacking. He wants the PCs to start a fight with plenty of collateral damage in the commoners around them. It's how he has fun. If the PCs fight, there are some cultists to cast Jallarzi's on the spell casters. Some Cambions to cast command on the spell casters in the Jallarzi's and make them grovel (since 5.24 Command does not require the affected to be able to hear or understand any more). Any attacks on those holding the ropes will make them let go. The oil lamps will cause pools of flames: 10' radius and 3d6 damage on round 1, 20' radius and 2d6 damage on round 2, and finally 30' radius and 1d6 damage till round 5. The insence is just drugs that will make them feel funny, with no game effects, but maybe some PC will spend some actions trying to deal with them. The commoners have all be properly traumatized so they will mass on the PCs to beg them not to fight (once they start) as they will all be killed. They will even grapple or fight with dinner wear to keep them from entering the dancing area. If the PCs don't attack, the Pit Fiend gives and order and all the crowd, except the ones holding ropes or incense, pull out a (Rival) Coin (marked with the heads of the Pit Fiends and Balor, a gift for the PCs), flip it and look at the adventurer they find prettiest (hopefully to concentrate attacks), but of course half the humans in the crowd will scream in pain and perhaps even die instead. The PCs can always just back out of the room and come back later, but the situation will have probably changed by then. However, the Pit Fiend hopes to be killed and go home after a bunch of commoners have been killed, so he can then look at taunting the PCs for the deaths on their hands. His followers in the crowd have orders to flee and start preparing for his return once he is put down. I'm still working out for something for the Balor to have set up. [/QUOTE]
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