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<blockquote data-quote="Verdande" data-source="post: 5320955" data-attributes="member: 69093"><p>Honestly, I'd probably let the name D&D die off and give subsequent versions a new name. I think the biggest travesty was when they flat out redesigned the game from the ground up, with nothing but stylistic similarities to the former game. Gradually shifting, sure. But why keep calling it D&D, anyways? (Please note that this isn't up for argument, it's just showing my thought process behind this.)</p><p></p><p>That said, I'd probably have the original team reproduce the older editions with maybe some updated art and stuff, and release the pdfs of older edition games in their original forms- so that people who like the old art and layout can have it, and those who prefer more "modern" art and layouts can have theirs as well. There's no reason not to support the old games, especially since in this case, support would be absolutely trivial compared to producing 5-10 new books monthly.</p><p></p><p>On this tack, I'd have full OGL support for the older edition games. </p><p></p><p>We could take D&D 4e, make it its own line, and stop pretending it isn't a tightly-designed miniatures game. Focus on it, make it the center of the rules, make everything have internal consistency and make it its own totally gonzo world. Stop pretending that the 4e rules fit well in every setting, and instead make something like Eberron was for 3e. Take all of the idiosyncracies and instead of explaining them away halfheartedly, make it front and center in the campaign setting. </p><p></p><p>I'd apologize for the glut of mediocre 4e books, and try and reduce the insane amount of material released. Focus on the long tail, so to speak. If you create a truly excellent roleplaying experience, people will play for the next 20 years and keep coming back to gaming. If you try and bleed as much money as you can as fast as you can, you'll only create gamer fatigue and boredom, as well as produce lower-quality material. Let's make every book able to stand the test of time, so you can look back in ten years and admire the art, the systems, and read it for inspiration 20 years from now. We're aiming for the 1e DMG, which some grognards read just for fun, not Martial Power 4, or whatever. </p><p></p><p>In addition, I'd abandon the idea of remaking the entire D&D game every couple of years. It's absolutely needless and stupid. Do you remake chess every couple of days? Yes, I'm willing to argue about it, and no, not here. Let each version of D&D stand as its own game, with its own flavors. We have enough already. Between oD&D, AD&D, BD&D, 3e, 3.5e, and 4e, and all the material for each game, we already have too many versions of D&D muddying the water. I'm not against a new fantasy roleplaying game but FOR GODS SAKE CALL IT SOMETHING ELSE.</p></blockquote><p></p>
[QUOTE="Verdande, post: 5320955, member: 69093"] Honestly, I'd probably let the name D&D die off and give subsequent versions a new name. I think the biggest travesty was when they flat out redesigned the game from the ground up, with nothing but stylistic similarities to the former game. Gradually shifting, sure. But why keep calling it D&D, anyways? (Please note that this isn't up for argument, it's just showing my thought process behind this.) That said, I'd probably have the original team reproduce the older editions with maybe some updated art and stuff, and release the pdfs of older edition games in their original forms- so that people who like the old art and layout can have it, and those who prefer more "modern" art and layouts can have theirs as well. There's no reason not to support the old games, especially since in this case, support would be absolutely trivial compared to producing 5-10 new books monthly. On this tack, I'd have full OGL support for the older edition games. We could take D&D 4e, make it its own line, and stop pretending it isn't a tightly-designed miniatures game. Focus on it, make it the center of the rules, make everything have internal consistency and make it its own totally gonzo world. Stop pretending that the 4e rules fit well in every setting, and instead make something like Eberron was for 3e. Take all of the idiosyncracies and instead of explaining them away halfheartedly, make it front and center in the campaign setting. I'd apologize for the glut of mediocre 4e books, and try and reduce the insane amount of material released. Focus on the long tail, so to speak. If you create a truly excellent roleplaying experience, people will play for the next 20 years and keep coming back to gaming. If you try and bleed as much money as you can as fast as you can, you'll only create gamer fatigue and boredom, as well as produce lower-quality material. Let's make every book able to stand the test of time, so you can look back in ten years and admire the art, the systems, and read it for inspiration 20 years from now. We're aiming for the 1e DMG, which some grognards read just for fun, not Martial Power 4, or whatever. In addition, I'd abandon the idea of remaking the entire D&D game every couple of years. It's absolutely needless and stupid. Do you remake chess every couple of days? Yes, I'm willing to argue about it, and no, not here. Let each version of D&D stand as its own game, with its own flavors. We have enough already. Between oD&D, AD&D, BD&D, 3e, 3.5e, and 4e, and all the material for each game, we already have too many versions of D&D muddying the water. I'm not against a new fantasy roleplaying game but FOR GODS SAKE CALL IT SOMETHING ELSE. [/QUOTE]
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