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<blockquote data-quote="Scotley" data-source="post: 5321041" data-attributes="member: 11520"><p>A daunting task. </p><p></p><p>I want to run a company that my customers and my employees can be happy about. So, that means being ethical, fair and people driven. </p><p></p><p>Embrace the future. DDI needs some work and it needs to be more flexible. As others have suggested, acquire smaller firms that have made strides in new tech such as phone based applications and digital tabletops. I guess it would too nerdy to own a D&D branded phone or pad computer with custom gaming apps built in, but I could at least get them gin up a prototype so I could have one (power corrupts what can I say?) Find a way to bring back .pdf's and offer regular updates to those who buy them. </p><p></p><p>Continue to encourage some good trends--encounters was targeted at new and lapsed players keep after them with other approaches, Essentials allows for more styles of play and may be a good thing to watch closely, continue to develop things to make the gamemaster's job easier and encourage development of good DM's. Great gamemasters are the key to bringing more players to the game. Figure out ways to encourage growth and development of DMing skills and creativity. </p><p></p><p>Realize that you can't make all of the people happy all the time. Each edition has its ardent supporters who aren't going to change. License out those retired properties to the fan-based community and make a few bucks off the grognards that will never buy the new stuff. Give them what they want and move on. Give the their own flavor of DDI and sell them a subscription. Would it really cost that much in terms of resources? </p><p></p><p>Start work on the inevitable 4.5 edition. Given the amount of errata out there this one is well on its way anyway. Make it work with Essentials and make it more modular so that you can make a few more of the people happy a little more often. This path leads to a regular and advanced version of 4.5. The advanced version, at least my vision of it, would bring back more focus on things other than combat and allow more options. I like having numerous styles of weapons, gear and armor to chose from. I'd like to tinker with modular classes, picking and choosing a bit. Despite the cries of greed, you have to have a regular cycle of new books or boxes coming out to keep the company profitable. If we don't do that then the whole hobby dies. Be open and honest about that with your customers. </p><p></p><p>Continue to branch out into additional genres--modern, future, etc. If the core mechanic is strong enough it easily support these new directions.</p></blockquote><p></p>
[QUOTE="Scotley, post: 5321041, member: 11520"] A daunting task. I want to run a company that my customers and my employees can be happy about. So, that means being ethical, fair and people driven. Embrace the future. DDI needs some work and it needs to be more flexible. As others have suggested, acquire smaller firms that have made strides in new tech such as phone based applications and digital tabletops. I guess it would too nerdy to own a D&D branded phone or pad computer with custom gaming apps built in, but I could at least get them gin up a prototype so I could have one (power corrupts what can I say?) Find a way to bring back .pdf's and offer regular updates to those who buy them. Continue to encourage some good trends--encounters was targeted at new and lapsed players keep after them with other approaches, Essentials allows for more styles of play and may be a good thing to watch closely, continue to develop things to make the gamemaster's job easier and encourage development of good DM's. Great gamemasters are the key to bringing more players to the game. Figure out ways to encourage growth and development of DMing skills and creativity. Realize that you can't make all of the people happy all the time. Each edition has its ardent supporters who aren't going to change. License out those retired properties to the fan-based community and make a few bucks off the grognards that will never buy the new stuff. Give them what they want and move on. Give the their own flavor of DDI and sell them a subscription. Would it really cost that much in terms of resources? Start work on the inevitable 4.5 edition. Given the amount of errata out there this one is well on its way anyway. Make it work with Essentials and make it more modular so that you can make a few more of the people happy a little more often. This path leads to a regular and advanced version of 4.5. The advanced version, at least my vision of it, would bring back more focus on things other than combat and allow more options. I like having numerous styles of weapons, gear and armor to chose from. I'd like to tinker with modular classes, picking and choosing a bit. Despite the cries of greed, you have to have a regular cycle of new books or boxes coming out to keep the company profitable. If we don't do that then the whole hobby dies. Be open and honest about that with your customers. Continue to branch out into additional genres--modern, future, etc. If the core mechanic is strong enough it easily support these new directions. [/QUOTE]
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