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<blockquote data-quote="Dausuul" data-source="post: 5321325" data-attributes="member: 58197"><p>Refocus DDI on providing a back-end service. The idea is that you're going to open up the DDI database for third-party use. Content will be divided into a small core of publicly available material--probably restricted to the first few levels of certain classes and races--and a much larger database of "restricted" material which can only be accessed with a DDI sub. Provide a web service to authenticate DDI users.</p><p></p><p>Make sure there's an ironclad licensing agreement that protects WotC's IP while enabling third parties to build apps without fear (as long as they follow required procedures to authenticate users before serving up restricted content). Then roll the whole thing out with lots of fanfare. The D&D fanbase is one of the most techno-literate communities around; it's insane not to leverage that. If you build it, they will come--or more accurately, if you give them access, they will build.</p><p></p><p>Then, as suggested above, start aggressively buying up the best of the free tools that result, and hiring some of the people who built them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Next up, accept that different people want different things out of their games, and build toward that. Do some market research to get a broad picture of the types of games people want to run, and figure out ways to support the major variations without fragmenting the brand any more than necessary. Do you want to run "wahoo" adventure, classic high fantasy, or gritty swords and sorcery? Do you want dungeon crawls, epic quests, political intrigue, or empire building? D&D should have something for all of these.</p><p></p><p>More as I think of it...</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5321325, member: 58197"] Refocus DDI on providing a back-end service. The idea is that you're going to open up the DDI database for third-party use. Content will be divided into a small core of publicly available material--probably restricted to the first few levels of certain classes and races--and a much larger database of "restricted" material which can only be accessed with a DDI sub. Provide a web service to authenticate DDI users. Make sure there's an ironclad licensing agreement that protects WotC's IP while enabling third parties to build apps without fear (as long as they follow required procedures to authenticate users before serving up restricted content). Then roll the whole thing out with lots of fanfare. The D&D fanbase is one of the most techno-literate communities around; it's insane not to leverage that. If you build it, they will come--or more accurately, if you give them access, they will build. Then, as suggested above, start aggressively buying up the best of the free tools that result, and hiring some of the people who built them. :) Next up, accept that different people want different things out of their games, and build toward that. Do some market research to get a broad picture of the types of games people want to run, and figure out ways to support the major variations without fragmenting the brand any more than necessary. Do you want to run "wahoo" adventure, classic high fantasy, or gritty swords and sorcery? Do you want dungeon crawls, epic quests, political intrigue, or empire building? D&D should have something for all of these. More as I think of it... [/QUOTE]
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