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<blockquote data-quote="pneumatik" data-source="post: 5325679" data-attributes="member: 21087"><p>Game mechanics: 4E seems to be doing generally pretty well, so I wouldn't want to trash it and go to 5E. I would try to make a broader range of rules for it, similar to the difference between essentials and original. The base would be a (hopefully) evergreen produce like essentials that's cheap and gets you started quickly (I'm assuming the lower price and possibly the quicker start are a response to market research). Like now, some rules expansions would just add variety to the base game. Other expansions would vary more how the game works to try to capture more of the market. One expansion might be a very stripped-down rules system that runs similar to OD&D, with quick and simple combats and few additional rules and abilities at each new level. Another would try to be more like 3E, with more Vancian magic and maybe no encounter rest mechanic. Or at least that would be my guidance to the developers and designers. Those guys are better at making a game that sells than I am. Hopefully they'd be able to figure out how to fit all that into one system.</p><p></p><p>Products: Eventually most books will be digital and read on some sort of electronic device. Restarting Dragon and/or Dungeon in hardcopy is just throwing money away. I agree that having a cheap way to check out DnD is a good idea, but today that information's on the Internet and people can look it up on their smartphones while they're in the store decided if they should buy the Red Box. </p><p></p><p>I'd really push the digital aspect of DnD. Books would be available to buy digitally, ideally in a format designed for electronic reading with links to different rules, search, etc. I know very little about e-books right now, so we'd need some research to figure this out exactly.</p><p></p><p>Ultimately we want products that lure MMO players away, so that stupid online gametable would have to get working. Again, it's out of my area of expertise, but I know it's buildable. Once it's working at all I'd work on the ability to track PCs and run campaigns in it. A campaign would be defined as a series of adventures with permanent effects on PCs, and PCs who get benefits from non-campaign adventures could be blocked from playing in any more campaign adventures. Basically, it would duplicate Living campaigns online.</p><p></p><p>I'd make the gametable a separate subscription from DDI. I'd include in the subscription a campaign with regular official WotC content. I have no idea how to get DMs to run these games. I might offer discounted subscriptions or something. Players could write their own adventures and campaigns and run and share them. People who play adventures can rate them. Authors of high-rated adventures would become freelancers. It's not exactly like an MMO, but hopefully it provides enough of the MMO conveniences to grab people.</p><p></p><p>I'd also make the gametable available on multiple devices, so people can play it on their iPad or whatever.</p><p></p><p>Finally, I'd make sure Hasbro pays me a ton of money so that after my five years are up I'd just retire.</p></blockquote><p></p>
[QUOTE="pneumatik, post: 5325679, member: 21087"] Game mechanics: 4E seems to be doing generally pretty well, so I wouldn't want to trash it and go to 5E. I would try to make a broader range of rules for it, similar to the difference between essentials and original. The base would be a (hopefully) evergreen produce like essentials that's cheap and gets you started quickly (I'm assuming the lower price and possibly the quicker start are a response to market research). Like now, some rules expansions would just add variety to the base game. Other expansions would vary more how the game works to try to capture more of the market. One expansion might be a very stripped-down rules system that runs similar to OD&D, with quick and simple combats and few additional rules and abilities at each new level. Another would try to be more like 3E, with more Vancian magic and maybe no encounter rest mechanic. Or at least that would be my guidance to the developers and designers. Those guys are better at making a game that sells than I am. Hopefully they'd be able to figure out how to fit all that into one system. Products: Eventually most books will be digital and read on some sort of electronic device. Restarting Dragon and/or Dungeon in hardcopy is just throwing money away. I agree that having a cheap way to check out DnD is a good idea, but today that information's on the Internet and people can look it up on their smartphones while they're in the store decided if they should buy the Red Box. I'd really push the digital aspect of DnD. Books would be available to buy digitally, ideally in a format designed for electronic reading with links to different rules, search, etc. I know very little about e-books right now, so we'd need some research to figure this out exactly. Ultimately we want products that lure MMO players away, so that stupid online gametable would have to get working. Again, it's out of my area of expertise, but I know it's buildable. Once it's working at all I'd work on the ability to track PCs and run campaigns in it. A campaign would be defined as a series of adventures with permanent effects on PCs, and PCs who get benefits from non-campaign adventures could be blocked from playing in any more campaign adventures. Basically, it would duplicate Living campaigns online. I'd make the gametable a separate subscription from DDI. I'd include in the subscription a campaign with regular official WotC content. I have no idea how to get DMs to run these games. I might offer discounted subscriptions or something. Players could write their own adventures and campaigns and run and share them. People who play adventures can rate them. Authors of high-rated adventures would become freelancers. It's not exactly like an MMO, but hopefully it provides enough of the MMO conveniences to grab people. I'd also make the gametable available on multiple devices, so people can play it on their iPad or whatever. Finally, I'd make sure Hasbro pays me a ton of money so that after my five years are up I'd just retire. [/QUOTE]
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