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<blockquote data-quote="Savevsdeath" data-source="post: 5327541" data-attributes="member: 73230"><p>First things first: I squeal like a little girl at getting the job of my nerdy dreams. Then...</p><p></p><p>1. 4E is my moneymaker, and a great game to boot, so i keep pushing it along as its going now. 4E does fast-paced over-the-top action better than any other system, period, and I wouldnt want to change that. Essentials would also continue to be developed as an alternative for those who want a middle ground between the front-loaded WHAM! power of mainline 4E and the 'schmuck who just picked up a sword yesterday' feel of previous editions.</p><p></p><p>2. I start work on a new edition designed with the sole purpose of delivering a swift, painful death to Crapfinder. This edition would be designed with the goal of appealing to all those grognards who jumped ship when 4E came out. it would be a more Simulationist, modular game with an OGL as open as the 3E one and the core system would truly be third edition, but better. </p><p></p><p>By necessity this system couldn't be as balanced as 4E because the intended audience doesn't care overmuch about balance, but I would make sure that particularly pointless mechanics such as Save-or-Die, Save-or-suck, the five-minute workday, CoDZilla, and useless warrior classes went away. Classes would disappear in thier current form; instead everyone would have a Base Class (Warrior, magic User, Expert) that would determine what thier overall area of focus is as a character, then I would take something like Feats and make them the core of defining character abilities - Your Base Class gives you a general tendency, and feats that match your base class would be easier and cheaper to buy than feats outside it, but it would still be possible to have them very easily.</p><p></p><p>3. DDI would have more frequent updates, and more content every month. I would dramatically expand the amount of resources devoted to DDI, including more staff to keep pumping out articles and better support for online tools. The Virtual Tabletop and Character Visualizers would become top priorities. </p><p></p><p>I would give DDI subscribers access to PDF's of ALL material from every previous edition for an additional monthly fee (maybe an additional $5-10 per month? I would pay that right now to have this stuff) in PDF format. </p><p></p><p>In short, I would make DDI so amazingly useful that nobody would dream of not having it if they played D&D.</p><p></p><p>4. Lastly, i would get TV shows, videogames, movies, any kind of media you could think of in the works for the various D&D settings, starting with Forgotten Realms. </p><p></p><p>5. Profit.</p></blockquote><p></p>
[QUOTE="Savevsdeath, post: 5327541, member: 73230"] First things first: I squeal like a little girl at getting the job of my nerdy dreams. Then... 1. 4E is my moneymaker, and a great game to boot, so i keep pushing it along as its going now. 4E does fast-paced over-the-top action better than any other system, period, and I wouldnt want to change that. Essentials would also continue to be developed as an alternative for those who want a middle ground between the front-loaded WHAM! power of mainline 4E and the 'schmuck who just picked up a sword yesterday' feel of previous editions. 2. I start work on a new edition designed with the sole purpose of delivering a swift, painful death to Crapfinder. This edition would be designed with the goal of appealing to all those grognards who jumped ship when 4E came out. it would be a more Simulationist, modular game with an OGL as open as the 3E one and the core system would truly be third edition, but better. By necessity this system couldn't be as balanced as 4E because the intended audience doesn't care overmuch about balance, but I would make sure that particularly pointless mechanics such as Save-or-Die, Save-or-suck, the five-minute workday, CoDZilla, and useless warrior classes went away. Classes would disappear in thier current form; instead everyone would have a Base Class (Warrior, magic User, Expert) that would determine what thier overall area of focus is as a character, then I would take something like Feats and make them the core of defining character abilities - Your Base Class gives you a general tendency, and feats that match your base class would be easier and cheaper to buy than feats outside it, but it would still be possible to have them very easily. 3. DDI would have more frequent updates, and more content every month. I would dramatically expand the amount of resources devoted to DDI, including more staff to keep pumping out articles and better support for online tools. The Virtual Tabletop and Character Visualizers would become top priorities. I would give DDI subscribers access to PDF's of ALL material from every previous edition for an additional monthly fee (maybe an additional $5-10 per month? I would pay that right now to have this stuff) in PDF format. In short, I would make DDI so amazingly useful that nobody would dream of not having it if they played D&D. 4. Lastly, i would get TV shows, videogames, movies, any kind of media you could think of in the works for the various D&D settings, starting with Forgotten Realms. 5. Profit. [/QUOTE]
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