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General Tabletop Discussion
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Letting a Game feel like a Game ~ Mechanics and Simulationism
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<blockquote data-quote="Argyle King" data-source="post: 8163233" data-attributes="member: 58416"><p>I'm not sure how to respond to the OP because I feel as though I reject the provided view of the subject.</p><p></p><p>I don't mind information being transparent: i.e. "you need to roll vs [number]."</p><p></p><p>However, how and what those numbers represent in the game might take me out of it. For example, it's difficult for me to take something like a hostage situation in D&D seriously because of how HP is represented in D&D. </p><p></p><p>That's not necessarily bad. But it does mean there are types of stories which are more difficult to buy into. Knowing the values of the numbers doesn't necessarily break my ability to buy in, but how the numbers are used might. </p><p></p><p>So what am I trying to say?</p><p></p><p>I don't believe that making a game feel like a game and simulation of a scenario need be mutually exclusive goals.</p><p></p><p>I would say that rpgs are unique because they include elements of both game and simulation (and narrative entertainment).</p></blockquote><p></p>
[QUOTE="Argyle King, post: 8163233, member: 58416"] I'm not sure how to respond to the OP because I feel as though I reject the provided view of the subject. I don't mind information being transparent: i.e. "you need to roll vs [number]." However, how and what those numbers represent in the game might take me out of it. For example, it's difficult for me to take something like a hostage situation in D&D seriously because of how HP is represented in D&D. That's not necessarily bad. But it does mean there are types of stories which are more difficult to buy into. Knowing the values of the numbers doesn't necessarily break my ability to buy in, but how the numbers are used might. So what am I trying to say? I don't believe that making a game feel like a game and simulation of a scenario need be mutually exclusive goals. I would say that rpgs are unique because they include elements of both game and simulation (and narrative entertainment). [/QUOTE]
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Letting a Game feel like a Game ~ Mechanics and Simulationism
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