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Letting Char-Gen Influence Race Concept
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<blockquote data-quote="Blue" data-source="post: 6502129" data-attributes="member: 20564"><p>I had problems bringing my kids into 4e because of this. My eldest had ideas about what she wanted to do that didn't really fit any class, but when I went though them she was okay with druid. but she have very specific race ideas, which didn't play into druid. And then she wanted a defining trait that she was "agile like spiderman", which put the high ability score rolls into a third place (and not aligned with the race she wanted).</p><p></p><p>Being 4e, I could have handwaved and said you are race X while using the stats of race Y, but really that was a level of abstraction that took away from the rules providing value for her as well as being confusing.</p><p></p><p>On a tangent, I'm also playing 13th Age right now and races get a bonus to choice of several relevant abilities and class gets a bonus to a choice of several relevant abilities - and you can't double up. So you can always bump the prime requisite for your class without worrying about taking "the right race". And with race offering several, those will still likely go to something reasonable matched with class no matter how odd you pick.</p><p></p><p>That said, bounded accuracy is a boon in face of mixing optimized characters with those who aren't. Starting with +1 less to hit/damage is noticeable, but more easily overcome.</p><p></p><p>I don't see a need to make sure that every racial ability is fully optimized, like changing elves to have a +Str/+Dex because they have longsword and longbow proficiencies. Some of these are flavorful that can be useful if you chose, not must be useful to every player.</p></blockquote><p></p>
[QUOTE="Blue, post: 6502129, member: 20564"] I had problems bringing my kids into 4e because of this. My eldest had ideas about what she wanted to do that didn't really fit any class, but when I went though them she was okay with druid. but she have very specific race ideas, which didn't play into druid. And then she wanted a defining trait that she was "agile like spiderman", which put the high ability score rolls into a third place (and not aligned with the race she wanted). Being 4e, I could have handwaved and said you are race X while using the stats of race Y, but really that was a level of abstraction that took away from the rules providing value for her as well as being confusing. On a tangent, I'm also playing 13th Age right now and races get a bonus to choice of several relevant abilities and class gets a bonus to a choice of several relevant abilities - and you can't double up. So you can always bump the prime requisite for your class without worrying about taking "the right race". And with race offering several, those will still likely go to something reasonable matched with class no matter how odd you pick. That said, bounded accuracy is a boon in face of mixing optimized characters with those who aren't. Starting with +1 less to hit/damage is noticeable, but more easily overcome. I don't see a need to make sure that every racial ability is fully optimized, like changing elves to have a +Str/+Dex because they have longsword and longbow proficiencies. Some of these are flavorful that can be useful if you chose, not must be useful to every player. [/QUOTE]
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Letting Char-Gen Influence Race Concept
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