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Letting Char-Gen Influence Race Concept
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<blockquote data-quote="Hriston" data-source="post: 6505369" data-attributes="member: 6787503"><p>This reminds me of the upper and lower limits in the 1e PH which I like to follow as a guideline to holding the races to their original flavor. This does sound like you're using an array, however. Would you impose the same limitations if the player was rolling for stats? Also, doesn't this approach restrict players options if they did have a character concept that didn't fall within those limits? To me, preserving character concept isn't that important, but to certain others it seems to be somewhat of a sacred cow. Personally, I'm much more concerned about the integrity of the race as a cohesive entity in the game-world, but I do think that character optimization puts pressure on both characters and the races which they are part of to conform to stereotypes which are not necessarily representative of the races as they must exist in all of their diversity.</p></blockquote><p></p>
[QUOTE="Hriston, post: 6505369, member: 6787503"] This reminds me of the upper and lower limits in the 1e PH which I like to follow as a guideline to holding the races to their original flavor. This does sound like you're using an array, however. Would you impose the same limitations if the player was rolling for stats? Also, doesn't this approach restrict players options if they did have a character concept that didn't fall within those limits? To me, preserving character concept isn't that important, but to certain others it seems to be somewhat of a sacred cow. Personally, I'm much more concerned about the integrity of the race as a cohesive entity in the game-world, but I do think that character optimization puts pressure on both characters and the races which they are part of to conform to stereotypes which are not necessarily representative of the races as they must exist in all of their diversity. [/QUOTE]
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Letting Char-Gen Influence Race Concept
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