JoeGKushner
Adventurer
One of the things that the DMG2 focused a bit on in the early chapters was allowing the players some on game narration in the setting.
I haven't used the technique too much myself. I generlaly have no problem with players having fairly extnesive backgrounds and changing soem canon around to accomidate player requests but haven't done a lot with players determining thing as is outside of some minor elements.
There have been games that I've allowed players a bit more flexibility in crafting some of the background of the world as well thanks to broad strokes of their own background in terms of organizations that parents/allies/etc... may have belonged to and things that they wanted to get ouf of the campaign itself but it's not quite the same thing.
Have other people? How has that went? Would you do it again?
I haven't used the technique too much myself. I generlaly have no problem with players having fairly extnesive backgrounds and changing soem canon around to accomidate player requests but haven't done a lot with players determining thing as is outside of some minor elements.
There have been games that I've allowed players a bit more flexibility in crafting some of the background of the world as well thanks to broad strokes of their own background in terms of organizations that parents/allies/etc... may have belonged to and things that they wanted to get ouf of the campaign itself but it's not quite the same thing.
Have other people? How has that went? Would you do it again?