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Letting Players Narrate in the Game?
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<blockquote data-quote="Kzach" data-source="post: 5315472" data-attributes="member: 56189"><p>I think in a group of mature, reasonable people who have a good grasp of story, conflict, characterisation and most importantly resolution, this sort of narrative gaming style could work really well.</p><p></p><p>The problem is finding those people.</p><p></p><p>Every time I've attempted this sort of thing, it has been with new players, and inevitably there is always at least one person who just doesn't get it. They go too far, make their character too epic and disproportionate to the group and even their character's level and actual abilities. They spin something impossible or illogical or just plain stupid.</p><p></p><p>Examples have included the 1st-level character who killed an army single-handed, ala Chinese movies like Red Cliff, or in-game narrations like killing the king they're talking to, whilst surrounded by the entire court and guards and being thirty feet away.</p><p></p><p>Some people, in fact I'd say most people, don't really understand that they have to work within reasonable and logical limitations for such narrative interactions. Being on the run because you assassinated the emperor and all his elite guards, both of which have legendary status as being nigh invincible (in your own words) at 1st-level just isn't going to happen.</p></blockquote><p></p>
[QUOTE="Kzach, post: 5315472, member: 56189"] I think in a group of mature, reasonable people who have a good grasp of story, conflict, characterisation and most importantly resolution, this sort of narrative gaming style could work really well. The problem is finding those people. Every time I've attempted this sort of thing, it has been with new players, and inevitably there is always at least one person who just doesn't get it. They go too far, make their character too epic and disproportionate to the group and even their character's level and actual abilities. They spin something impossible or illogical or just plain stupid. Examples have included the 1st-level character who killed an army single-handed, ala Chinese movies like Red Cliff, or in-game narrations like killing the king they're talking to, whilst surrounded by the entire court and guards and being thirty feet away. Some people, in fact I'd say most people, don't really understand that they have to work within reasonable and logical limitations for such narrative interactions. Being on the run because you assassinated the emperor and all his elite guards, both of which have legendary status as being nigh invincible (in your own words) at 1st-level just isn't going to happen. [/QUOTE]
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