Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Letting Players Narrate in the Game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rel" data-source="post: 5315698" data-attributes="member: 99"><p>Coincidentally with this thread I was just reading that part of the DMG2 and coincidentally made this suggestion to our DM on Monday night (the same DM is coincidentally going to be at my house to help me move a refrigerator in about half an hour -- what the hell is going on here!?).</p><p></p><p>This guy is new to DMing even though he's been in our gaming group for about 20 years. He's pretty good at running the game but admitted that he's not good at making up details on the fly. As an example, we found a chest that had some dwarven coins in it and I asked if there were any markings on it that might hint at its origins (because my character is a sort of do-gooder that might want to return the contents to the rightful owners). He struggled a bit with that and then said something like, "Um...it looks like it maybe has the marks of a merchant clan." Which was a fine answer as far as I was concerned.</p><p></p><p>After the game he gave what I thought was an unnecessary apology for not having a better answer to that question. That's when I told him about the concept of putting it back on the players and how, as far as I was concerned, it was a completely valid approach to shared worldbuilding. I advised that the next time one of us asks, "Are there any markings on the chest that might hint at its origins?" then he should reply, "Yes there are. Why don't you tell us about them?"</p><p></p><p>I find it fairly easy to come up with stuff like that on the fly (my biggest challenge is writing it down quickly enough to remember it later). But I really love being surprised as a GM. So I'm thinking I might try and employ this technique more myself. It gives insight into the players preferences and can move the game in unexpected directions, which I think is fun.</p><p></p><p>I think what I might do is ask the player that prompted the question to give a brief bit of "lore" that their character knows about the situation at hand and then turn to a different player and ask, "Can you tell me one more thing about this?" That spreads the responsibility around and also might puts another players input into the mix. I think it might produce some fun results.</p></blockquote><p></p>
[QUOTE="Rel, post: 5315698, member: 99"] Coincidentally with this thread I was just reading that part of the DMG2 and coincidentally made this suggestion to our DM on Monday night (the same DM is coincidentally going to be at my house to help me move a refrigerator in about half an hour -- what the hell is going on here!?). This guy is new to DMing even though he's been in our gaming group for about 20 years. He's pretty good at running the game but admitted that he's not good at making up details on the fly. As an example, we found a chest that had some dwarven coins in it and I asked if there were any markings on it that might hint at its origins (because my character is a sort of do-gooder that might want to return the contents to the rightful owners). He struggled a bit with that and then said something like, "Um...it looks like it maybe has the marks of a merchant clan." Which was a fine answer as far as I was concerned. After the game he gave what I thought was an unnecessary apology for not having a better answer to that question. That's when I told him about the concept of putting it back on the players and how, as far as I was concerned, it was a completely valid approach to shared worldbuilding. I advised that the next time one of us asks, "Are there any markings on the chest that might hint at its origins?" then he should reply, "Yes there are. Why don't you tell us about them?" I find it fairly easy to come up with stuff like that on the fly (my biggest challenge is writing it down quickly enough to remember it later). But I really love being surprised as a GM. So I'm thinking I might try and employ this technique more myself. It gives insight into the players preferences and can move the game in unexpected directions, which I think is fun. I think what I might do is ask the player that prompted the question to give a brief bit of "lore" that their character knows about the situation at hand and then turn to a different player and ask, "Can you tell me one more thing about this?" That spreads the responsibility around and also might puts another players input into the mix. I think it might produce some fun results. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Letting Players Narrate in the Game?
Top