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Letting Players Narrate in the Game?
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<blockquote data-quote="The Shaman" data-source="post: 5341813" data-attributes="member: 26473"><p>My character backgrounds tend to be sketchy, a quick summary of his situation and a couple of broadly drawn goals, and what background I do provide I fit to the referee's setting.</p><p></p><p>In <a href="http://www.darkshire.net/jhkim/rpg/theory/rgfa/faq0.html" target="_blank">Forge-y parlance</a>, I prefer Develop-in-Play over Develop-at-Start. At the start of the game, I'm far less interested in who my character knows, where he's been, and what he's done than in who he'll meet, where he'll go, and what he's going to do, because all of that background is nothing more than something I scribbled on my character sheet as opposed to something I experience in actual play.</p><p></p><p>I don't want to write some sort of 'revenge plot' into my character's background; I want to avenge the death of my character's fellow adventurers last month, when they were killed by the baron's guards. I don't want to start with some mentor I created whole-cloth before the game began; I want to find a tutor and prove myself worthy of being his student during actual play. I don't want to start with a sword that's been in my family for generations; I want to pass on my character's sword and its legacy to my character's son or daughter, after my character has earned reknown with it over the course of the game we played.</p><p></p><p>I lost interest <em>Star Wars</em> the moment Darth Vader said, "<strong>I</strong> am your father." What was for me up to that instant a gripping adventure tale became a hackneyed soap opera.</p><p></p><p>This extends to how I prefer to engage the setting. I don't need adventure paths or narrative control to enjoy my character; just give me a world to explore and engage, to experience through my eyes of my character, and I'm good to go. I will change the world, but not by narrating it.Welcome to my Ignore list.</p><p></p><p><span style="color: red"><strong>Mod Edit:</strong> Please, by all means, if you feel using the ignore list will improve your experience of EN World, use it. But don't go announcing it to the world - that's pretty crass and rude. ~Umbran</span></p></blockquote><p></p>
[QUOTE="The Shaman, post: 5341813, member: 26473"] My character backgrounds tend to be sketchy, a quick summary of his situation and a couple of broadly drawn goals, and what background I do provide I fit to the referee's setting. In [url=http://www.darkshire.net/jhkim/rpg/theory/rgfa/faq0.html]Forge-y parlance[/url], I prefer Develop-in-Play over Develop-at-Start. At the start of the game, I'm far less interested in who my character knows, where he's been, and what he's done than in who he'll meet, where he'll go, and what he's going to do, because all of that background is nothing more than something I scribbled on my character sheet as opposed to something I experience in actual play. I don't want to write some sort of 'revenge plot' into my character's background; I want to avenge the death of my character's fellow adventurers last month, when they were killed by the baron's guards. I don't want to start with some mentor I created whole-cloth before the game began; I want to find a tutor and prove myself worthy of being his student during actual play. I don't want to start with a sword that's been in my family for generations; I want to pass on my character's sword and its legacy to my character's son or daughter, after my character has earned reknown with it over the course of the game we played. I lost interest [i]Star Wars[/i] the moment Darth Vader said, "[B]I[/B] am your father." What was for me up to that instant a gripping adventure tale became a hackneyed soap opera. This extends to how I prefer to engage the setting. I don't need adventure paths or narrative control to enjoy my character; just give me a world to explore and engage, to experience through my eyes of my character, and I'm good to go. I will change the world, but not by narrating it.Welcome to my Ignore list. [color=red][b]Mod Edit:[/b] Please, by all means, if you feel using the ignore list will improve your experience of EN World, use it. But don't go announcing it to the world - that's pretty crass and rude. ~Umbran[/color] [/QUOTE]
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