Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Letting players run 2 PCs each
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Menexenus" data-source="post: 2801596" data-attributes="member: 8951"><p><strong>Works well for small groups.</strong></p><p></p><p>When you only have 2 or 3 players, allowing players to run multiple PCs is a great solution.</p><p></p><p>The current campaign I'm playing in has a military theme, and each of the 3 players started the campaign with 6 PCs, a leader character with a PC class and 5 subordinates who all started out as 1st level warriors. (The subordinates receive half as many XP as the lead character, but they are permitted to take PC classes after 1st level.) Over the course of a few battles, we've lost a few of our subordinates due to attrition. But the concept has worked quite well. As you pointed out, having multiple characters allowed each of us to create well-rounded mini-parties where each "squad" can act independently or as part of the whole group.</p><p></p><p>Obviously, our group's main emphasis is not on story-telling/character-development in the White Wolf style. So running multiple characters might not be for everyone. But it has worked quite well (surprisingly well) for us.</p></blockquote><p></p>
[QUOTE="Menexenus, post: 2801596, member: 8951"] [b]Works well for small groups.[/b] When you only have 2 or 3 players, allowing players to run multiple PCs is a great solution. The current campaign I'm playing in has a military theme, and each of the 3 players started the campaign with 6 PCs, a leader character with a PC class and 5 subordinates who all started out as 1st level warriors. (The subordinates receive half as many XP as the lead character, but they are permitted to take PC classes after 1st level.) Over the course of a few battles, we've lost a few of our subordinates due to attrition. But the concept has worked quite well. As you pointed out, having multiple characters allowed each of us to create well-rounded mini-parties where each "squad" can act independently or as part of the whole group. Obviously, our group's main emphasis is not on story-telling/character-development in the White Wolf style. So running multiple characters might not be for everyone. But it has worked quite well (surprisingly well) for us. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Letting players run 2 PCs each
Top