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General Tabletop Discussion
*TTRPGs General
Letting players run 2 PCs each
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<blockquote data-quote="niolo" data-source="post: 2802075" data-attributes="member: 20007"><p>We have a group that has fluctuated in size. When we started the current campaign we needed to fill the ranks of PCs. Each player had 2 PCs. Now that our player ranks are filled we no longer need everyone to play two PCs. I am the only one with 2 now (monk and a rogue/ranger/shdancer). I was allowed to play two (after the other PCs died off) because our party needed a rogue (and no one wanted to play an NPC rogue) and the monk had become part of the plot (and he was my primary PC).</p><p></p><p> I have had no issue RE sharing items. The monk is VoP. And both have disparate styles of combat, so there are no issues of one "reading the mind" of the other in order to get a game advantage. Like others RP, these two have different personalities. </p><p></p><p> Like others have said, two PCs free up the DM (NPC wise) and allows for fewer games to be cancelled from no shows.</p><p></p><p> I have been in a game where players can have 2 PCs but only one may be in combat at a time. Additionally only one PC would receive full xp for the adventure (this was later modified to allow the player to allot the xp to either PC). Another version was allowing a primary PC and an "apprentice" PC (that did not have to be the same class) who could receive a percent of the xp that the primary PC earned.</p></blockquote><p></p>
[QUOTE="niolo, post: 2802075, member: 20007"] We have a group that has fluctuated in size. When we started the current campaign we needed to fill the ranks of PCs. Each player had 2 PCs. Now that our player ranks are filled we no longer need everyone to play two PCs. I am the only one with 2 now (monk and a rogue/ranger/shdancer). I was allowed to play two (after the other PCs died off) because our party needed a rogue (and no one wanted to play an NPC rogue) and the monk had become part of the plot (and he was my primary PC). I have had no issue RE sharing items. The monk is VoP. And both have disparate styles of combat, so there are no issues of one "reading the mind" of the other in order to get a game advantage. Like others RP, these two have different personalities. Like others have said, two PCs free up the DM (NPC wise) and allows for fewer games to be cancelled from no shows. I have been in a game where players can have 2 PCs but only one may be in combat at a time. Additionally only one PC would receive full xp for the adventure (this was later modified to allow the player to allot the xp to either PC). Another version was allowing a primary PC and an "apprentice" PC (that did not have to be the same class) who could receive a percent of the xp that the primary PC earned. [/QUOTE]
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