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General Tabletop Discussion
*Dungeons & Dragons
Letting the enemy have even a single attack is the result of a strategic failure.
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6803043" data-attributes="member: 6787650"><p>Fortunately I live on a planet which provides lots of examples of various terrain types and makes it easy to estimate how big 100' is.</p><p></p><p>2000' is a long-distance engagement; that's several city blocks away, and when I walk to the bus stop in the morning there is only one stretch of road where I can see for a full 4800' feet ahead of me unobstructed. Seeing 300' or 500' ahead of me is possible almost everywhere though (there are three corners too sharp to do so easily), and with the way 5E combat works, 300' of range is more than enough against most foes.</p><p></p><p>In a fantasy version of my neighborhood, I'd get from my house to the bus stop by setting the sniper up on overwatch in a tree (with climbing spurs maybe), while the monk (in company with the Lore Bard) sweeps the sides of the road and around corners looking for hostiles, and flushes them out with her own missile fire.</p><p></p><p>At the table this kind of thing almost never happens though because winning is boring. I don't like playing through SOP in detail; I like to skip ahead to the disasters and the times when the Lore Bard turns the corner and runs smack dab into a chain worm, who stuns him before he can blink (it has blindsight so ignores stealth), and now everybody has to kick into overdrive to rescue the bard before he can get eaten. So, I'd rather skip over the successes and jump straight to the strategic failures. This is true both as a player and as a DM.</p><p></p><p>However, I wouldn't like it if a DM wanted to pretend that the successes didn't exist, just because we didn't play them out in detail.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6803043, member: 6787650"] Fortunately I live on a planet which provides lots of examples of various terrain types and makes it easy to estimate how big 100' is. 2000' is a long-distance engagement; that's several city blocks away, and when I walk to the bus stop in the morning there is only one stretch of road where I can see for a full 4800' feet ahead of me unobstructed. Seeing 300' or 500' ahead of me is possible almost everywhere though (there are three corners too sharp to do so easily), and with the way 5E combat works, 300' of range is more than enough against most foes. In a fantasy version of my neighborhood, I'd get from my house to the bus stop by setting the sniper up on overwatch in a tree (with climbing spurs maybe), while the monk (in company with the Lore Bard) sweeps the sides of the road and around corners looking for hostiles, and flushes them out with her own missile fire. At the table this kind of thing almost never happens though because winning is boring. I don't like playing through SOP in detail; I like to skip ahead to the disasters and the times when the Lore Bard turns the corner and runs smack dab into a chain worm, who stuns him before he can blink (it has blindsight so ignores stealth), and now everybody has to kick into overdrive to rescue the bard before he can get eaten. So, I'd rather skip over the successes and jump straight to the strategic failures. This is true both as a player and as a DM. However, I wouldn't like it if a DM wanted to pretend that the successes didn't exist, just because we didn't play them out in detail. [/QUOTE]
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Letting the enemy have even a single attack is the result of a strategic failure.
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