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General Tabletop Discussion
*Dungeons & Dragons
Letting the enemy have even a single attack is the result of a strategic failure.
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<blockquote data-quote="Lehrbuch" data-source="post: 6803175" data-attributes="member: 6811402"><p>No, but they are obligated to try to make the game fun. And <em>successfully</em> ambushing and eliminating the PCs before they have a chance to react is unlikely to be considered fun. </p><p></p><p>There's nothing wrong (or unexpected) about monsters/NPCs <em>attempting</em> similar, highly effective tactics to the PCs. It is just doing so <em>successfully</em> merely by DM fiat that won't happen, if the DM is sensible.</p><p></p><p></p><p></p><p>Why not? Who says?</p><p></p><p>And isn't the players choosing not to use such a strategy because they don't want to encourage the DM to similarly escalate NPC strategy, exactly the same sort of meta-gaming?</p><p></p><p></p><p></p><p>I don't think anyone is saying it is <em>easy</em> to apply the strategy of "neutralising the enemy before they can react". It is <em>hard</em>. It is still a good strategic goal, just one that will almost always end up imperfectly implemented.</p><p></p><p></p><p></p><p>I'm not sure why you can't have both the PCs being relatively successful at doing something, and the NPCs / monsters being relatively unsuccessful at doing the same thing. After all, it's the supposed essence of most adventures that the PCs are the heroes that get stuff done.</p></blockquote><p></p>
[QUOTE="Lehrbuch, post: 6803175, member: 6811402"] No, but they are obligated to try to make the game fun. And [I]successfully[/I] ambushing and eliminating the PCs before they have a chance to react is unlikely to be considered fun. There's nothing wrong (or unexpected) about monsters/NPCs [I]attempting[/I] similar, highly effective tactics to the PCs. It is just doing so [I]successfully[/I] merely by DM fiat that won't happen, if the DM is sensible. Why not? Who says? And isn't the players choosing not to use such a strategy because they don't want to encourage the DM to similarly escalate NPC strategy, exactly the same sort of meta-gaming? I don't think anyone is saying it is [I]easy[/I] to apply the strategy of "neutralising the enemy before they can react". It is [I]hard[/I]. It is still a good strategic goal, just one that will almost always end up imperfectly implemented. I'm not sure why you can't have both the PCs being relatively successful at doing something, and the NPCs / monsters being relatively unsuccessful at doing the same thing. After all, it's the supposed essence of most adventures that the PCs are the heroes that get stuff done. [/QUOTE]
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Letting the enemy have even a single attack is the result of a strategic failure.
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