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General Tabletop Discussion
*Dungeons & Dragons
Letting the enemy have even a single attack is the result of a strategic failure.
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<blockquote data-quote="Evilhalfling" data-source="post: 6806824" data-attributes="member: 16991"><p>I like a good combat as sport set battle, but I love when the players do it the other way as well. </p><p>just make sure someone tells the new guy.</p><p></p><p>I ran a 3.5 game where low level adventurers fight a stag beetle- which have huge damage, but not much else. </p><p>They were in the midst of creating a plan involving smoke a fast character readying to flee, and archers in trees, when the new guy (the only one with darkvison charges into the cave . The other players say, "we wait for the screaming to stop while we light the torches wrapped with green leaves" </p><p>one attack and an OA later the screaming stops and the beetle is smoked out and killed without any further damage to the party.</p><p>The new guy rolled up his next character. (who lasted at least a two sessions)</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 6806824, member: 16991"] I like a good combat as sport set battle, but I love when the players do it the other way as well. just make sure someone tells the new guy. I ran a 3.5 game where low level adventurers fight a stag beetle- which have huge damage, but not much else. They were in the midst of creating a plan involving smoke a fast character readying to flee, and archers in trees, when the new guy (the only one with darkvison charges into the cave . The other players say, "we wait for the screaming to stop while we light the torches wrapped with green leaves" one attack and an OA later the screaming stops and the beetle is smoked out and killed without any further damage to the party. The new guy rolled up his next character. (who lasted at least a two sessions) [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Letting the enemy have even a single attack is the result of a strategic failure.
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