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General Tabletop Discussion
*TTRPGs General
Letting the Players Run the Campaign -- Without Them Knowing It?
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<blockquote data-quote="shilsen" data-source="post: 3243348" data-attributes="member: 198"><p>I don't think that works as the paradigm for the entire campaign. It's fine to have such elements in the game, and personally I think it's a very good thing, for precisely the reasons you mention. But there should also be things in the game that have a rationale which the players/PCs have to discover, rather than it necessarily fitting one of the conclusions they come up with. </p><p></p><p>To expand a little on the above, the kind of campaign you describe would make it difficult to have some of the moments I really adore as a DM, which is a moment when the PCs and players get to go, "OMFG! We're so screwed! I never saw that coming! And now that it's arrived, it all makes complete sense." </p><p></p><p>In short, there needs to be some material in the campaign which falls beyond the reach of the PCs' speculations, IMNSHO. But, that being said, making substantial use of the approach you describe above is just fine with me.</p></blockquote><p></p>
[QUOTE="shilsen, post: 3243348, member: 198"] I don't think that works as the paradigm for the entire campaign. It's fine to have such elements in the game, and personally I think it's a very good thing, for precisely the reasons you mention. But there should also be things in the game that have a rationale which the players/PCs have to discover, rather than it necessarily fitting one of the conclusions they come up with. To expand a little on the above, the kind of campaign you describe would make it difficult to have some of the moments I really adore as a DM, which is a moment when the PCs and players get to go, "OMFG! We're so screwed! I never saw that coming! And now that it's arrived, it all makes complete sense." In short, there needs to be some material in the campaign which falls beyond the reach of the PCs' speculations, IMNSHO. But, that being said, making substantial use of the approach you describe above is just fine with me. [/QUOTE]
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Letting the Players Run the Campaign -- Without Them Knowing It?
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