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General Tabletop Discussion
*TTRPGs General
Letting the Players Run the Campaign -- Without Them Knowing It?
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<blockquote data-quote="Wik" data-source="post: 3244053" data-attributes="member: 40177"><p>Count me in as one of those who have done this.</p><p></p><p>One thing I like but hate at the same time is when I have a nice little plan come up, and I've figured out the obvious course of action the PCs will take. When the players come to that little part of my game, they start debating what should they do. One of the players will bring up the idea of doing what I had figured they would do, until one (or more!) of the other players will say something - entirely relevant to the campaign world - that would make my plan illogical.</p><p></p><p>For example, the players had a lot of money in an old Dark Sun game, and since most of them were warrior types, I had figured they would head to the city-state of Tyr to get iron weapons. I had a bunch of plans for when they got there involving renegade templars (this was right after Tyr became independant), unscrupulous traders, elven rogues, and (of course) the Veiled Alliance. All was going to plan... the PCs knew they wanted iron weapons, but the question was, where to go?</p><p></p><p>"Hey! Let's go to Tyr! They have iron weapons!" I nod sagely, doing my best to look uninterested.</p><p></p><p>"That's stupid." What!? "Remember that Tyr's in a civil war right now, and they're afraid of Urik. Any iron weapons they'd have would have been requisitioned by the army - if they even had the manpower to work the mines."</p><p></p><p>And then I'm thinking "oh, crap, he's right."</p><p></p><p>They're both good and moments, you know? Bad because they've completely ruined your plans, but good because it shows that your Players are paying attention to more than just the monster of the week that they just killed.</p></blockquote><p></p>
[QUOTE="Wik, post: 3244053, member: 40177"] Count me in as one of those who have done this. One thing I like but hate at the same time is when I have a nice little plan come up, and I've figured out the obvious course of action the PCs will take. When the players come to that little part of my game, they start debating what should they do. One of the players will bring up the idea of doing what I had figured they would do, until one (or more!) of the other players will say something - entirely relevant to the campaign world - that would make my plan illogical. For example, the players had a lot of money in an old Dark Sun game, and since most of them were warrior types, I had figured they would head to the city-state of Tyr to get iron weapons. I had a bunch of plans for when they got there involving renegade templars (this was right after Tyr became independant), unscrupulous traders, elven rogues, and (of course) the Veiled Alliance. All was going to plan... the PCs knew they wanted iron weapons, but the question was, where to go? "Hey! Let's go to Tyr! They have iron weapons!" I nod sagely, doing my best to look uninterested. "That's stupid." What!? "Remember that Tyr's in a civil war right now, and they're afraid of Urik. Any iron weapons they'd have would have been requisitioned by the army - if they even had the manpower to work the mines." And then I'm thinking "oh, crap, he's right." They're both good and moments, you know? Bad because they've completely ruined your plans, but good because it shows that your Players are paying attention to more than just the monster of the week that they just killed. [/QUOTE]
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