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Letting yourself be hit - by an ally ?
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<blockquote data-quote="thewok" data-source="post: 5691365" data-attributes="member: 60907"><p>Noted. Is this the rule?</p><p></p><p></p><p></p><p>Emphasis mine, of course. I think that's really the major thing to consider. Third Edition allowed a target to "switch off" its spell resistance temporarily, if the spell was tagged "Harmless." I don't think it would allow it for harmful spells (attack powers, in 4E terms).</p><p></p><p>edit: Re-reading this, I have another question. Since it takes a standard action to lower spell resistance, wouldn't that need to be done on the character's turn? Then wouldn't any attack made before that harmless spell takes hold also bypass the character's spell resistance? In 4E terms, that sounds roughly similar to "until the start of your next turn" to me.</p><p></p><p></p><p>Wouldn't this be a function of the Bluff skill? I mean, they're bluffing about their skill level, right? Rather than set it up as a combat encounter, I'd ask the players to roleplay out the scene, with Bluff checks interspersed throughout. I might even add some stuff like Athletics, Acrobatics, and so on depending on what the players act out.</p><p></p><p>A person skilled in fighting is not necessarily going to be skilled in fake fighting (or choreographed fighting, or whatever you want to call it).</p><p></p><p>I think you'd want to save those attacks (and their associated powers) for actual combat. After all ...</p><p></p><p></p><p></p><p>So, attack powers wouldn't work in a staged fight, anyway. You'd probably stick to basic attacks and appropriate skill checks (as mentioned above).</p></blockquote><p></p>
[QUOTE="thewok, post: 5691365, member: 60907"] Noted. Is this the rule? Emphasis mine, of course. I think that's really the major thing to consider. Third Edition allowed a target to "switch off" its spell resistance temporarily, if the spell was tagged "Harmless." I don't think it would allow it for harmful spells (attack powers, in 4E terms). edit: Re-reading this, I have another question. Since it takes a standard action to lower spell resistance, wouldn't that need to be done on the character's turn? Then wouldn't any attack made before that harmless spell takes hold also bypass the character's spell resistance? In 4E terms, that sounds roughly similar to "until the start of your next turn" to me. Wouldn't this be a function of the Bluff skill? I mean, they're bluffing about their skill level, right? Rather than set it up as a combat encounter, I'd ask the players to roleplay out the scene, with Bluff checks interspersed throughout. I might even add some stuff like Athletics, Acrobatics, and so on depending on what the players act out. A person skilled in fighting is not necessarily going to be skilled in fake fighting (or choreographed fighting, or whatever you want to call it). I think you'd want to save those attacks (and their associated powers) for actual combat. After all ... So, attack powers wouldn't work in a staged fight, anyway. You'd probably stick to basic attacks and appropriate skill checks (as mentioned above). [/QUOTE]
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Letting yourself be hit - by an ally ?
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