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Letting yourself be hit - by an ally ?
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<blockquote data-quote="Greyfeld" data-source="post: 5691643" data-attributes="member: 93479"><p>There are no rules for mounted or underwater combat either, but that doesn't mean that one person's opinion on how situations "not in the book" should be ruled is wrong, just because it disagrees with yours.</p><p></p><p>Obviously, one GM is going to rule differently from another. We're not talking about official events, we're talking about gaming in broad terms.</p><p></p><p></p><p></p><p>You're absolutely right, a hit has a set definition already. A character being willing to take an attack, however, does not. If my character <em>wants</em> to step in the way of an enemy's sword for some reason, it's ridiculous to expect that attack to still have to roll against full AC.</p><p></p><p></p><p></p><p>It's a good thing I don't play in your games, since it's obvious that you're more concerned with rules lawyering than allowing your players to be creative and do things that are out of the ordinary. "Sorry, I can't let you do that, it's not specifically covered in the rulebook," is a horrible excuse for not letting players do something interesting and awesome.</p><p></p><p>In my very first ever 4e beginner game, I was playing a premade paladin. As I closed in on an enemy with one of my javelins in-hand, I stepped on a hidden spike pit trap. Failing my reflex save to avoid the trap, I fell in. Being new to the game, I didn't know the mechanics that well, and I asked my GM, "Can I hold my javelin cross-ways as I'm falling so it catches on the mouth of the pit before I fall on the spikes?" He thought about it for a second and said, "If you spend an action point, I'll let you make an athletic or acrobatics check to see if you manage to pull it off."</p><p></p><p>I ended up rolling something like a 3 on the check so I fell anyway, but the GM actually let me try it. It's not something that's covered by the rules, but he thought the idea was awesome, and as somebody who wants his players to feel like they can do the awesome, he allowed me a chance to pull it off. <em>That's</em> what I'm talking about. He could have just said, "Sorry, it's not in the rules, you fall," but he didn't, because he knew that it was important that the players have control over their characters' actions.</p></blockquote><p></p>
[QUOTE="Greyfeld, post: 5691643, member: 93479"] There are no rules for mounted or underwater combat either, but that doesn't mean that one person's opinion on how situations "not in the book" should be ruled is wrong, just because it disagrees with yours. Obviously, one GM is going to rule differently from another. We're not talking about official events, we're talking about gaming in broad terms. You're absolutely right, a hit has a set definition already. A character being willing to take an attack, however, does not. If my character [I]wants[/I] to step in the way of an enemy's sword for some reason, it's ridiculous to expect that attack to still have to roll against full AC. It's a good thing I don't play in your games, since it's obvious that you're more concerned with rules lawyering than allowing your players to be creative and do things that are out of the ordinary. "Sorry, I can't let you do that, it's not specifically covered in the rulebook," is a horrible excuse for not letting players do something interesting and awesome. In my very first ever 4e beginner game, I was playing a premade paladin. As I closed in on an enemy with one of my javelins in-hand, I stepped on a hidden spike pit trap. Failing my reflex save to avoid the trap, I fell in. Being new to the game, I didn't know the mechanics that well, and I asked my GM, "Can I hold my javelin cross-ways as I'm falling so it catches on the mouth of the pit before I fall on the spikes?" He thought about it for a second and said, "If you spend an action point, I'll let you make an athletic or acrobatics check to see if you manage to pull it off." I ended up rolling something like a 3 on the check so I fell anyway, but the GM actually let me try it. It's not something that's covered by the rules, but he thought the idea was awesome, and as somebody who wants his players to feel like they can do the awesome, he allowed me a chance to pull it off. [I]That's[/I] what I'm talking about. He could have just said, "Sorry, it's not in the rules, you fall," but he didn't, because he knew that it was important that the players have control over their characters' actions. [/QUOTE]
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Letting yourself be hit - by an ally ?
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