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<blockquote data-quote="jsears2002" data-source="post: 6386433" data-attributes="member: 54412"><p>Hi all-</p><p></p><p>I have been out of D&D for a while, and am looking to get back into the swing by DMing a group of friends here soon, picking up with 5th Ed.</p><p></p><p>Only one of the players has gamed before, but no one with 5th ed, so we will be learning the ruleset together. My idea was to have a level 0 adventure that might set the mood of the campaign or setting, and let people learn the basics of the game, without already tying them down to a specific character/race/class. </p><p>Does anyone have any experience or tips for something like this? Here are the thoughts I have had already:</p><p></p><p>1. Start some sort of "fun" session: Kids in some sort of "adventuring festival" (think beginning of NWN2). Kids are fighting imaginary or stick monsters with wooden swords and bags of stones for spells. Healing done by candy, and so forth. No stats, no craziness, just basic rules, puzzles and so forth. </p><p>The issues I have with this are:</p><p>A. Do I already tie them to a race at this point, or could the characters be totally unrelated to the story?</p><p>B. Could/should the end of this tie in with the story? (A dragon comes by and wipes out the village, or orcs come by and attack, and the kids, partnered with other adventurers, have to run/sneak out of the area)</p><p></p><p>2. Instead of the fun session, start with the normal village setting, and the players as adults, then the adventure starts as they have to escape the town. Along the way, give the players options to the weapons or abilities as they move through, thus letting them determine which class they may be interested in without having to force them to choose without them knowing about all the class nuances.</p><p></p><p>Again, I could really use some helpand guidance from anyone who has done this, or thought about doing it. As they are new, I want to give them a fun enough time that they might ask to return to their characters and the world I have placed before them.</p><p></p><p>Thanks in advance.</p></blockquote><p></p>
[QUOTE="jsears2002, post: 6386433, member: 54412"] Hi all- I have been out of D&D for a while, and am looking to get back into the swing by DMing a group of friends here soon, picking up with 5th Ed. Only one of the players has gamed before, but no one with 5th ed, so we will be learning the ruleset together. My idea was to have a level 0 adventure that might set the mood of the campaign or setting, and let people learn the basics of the game, without already tying them down to a specific character/race/class. Does anyone have any experience or tips for something like this? Here are the thoughts I have had already: 1. Start some sort of "fun" session: Kids in some sort of "adventuring festival" (think beginning of NWN2). Kids are fighting imaginary or stick monsters with wooden swords and bags of stones for spells. Healing done by candy, and so forth. No stats, no craziness, just basic rules, puzzles and so forth. The issues I have with this are: A. Do I already tie them to a race at this point, or could the characters be totally unrelated to the story? B. Could/should the end of this tie in with the story? (A dragon comes by and wipes out the village, or orcs come by and attack, and the kids, partnered with other adventurers, have to run/sneak out of the area) 2. Instead of the fun session, start with the normal village setting, and the players as adults, then the adventure starts as they have to escape the town. Along the way, give the players options to the weapons or abilities as they move through, thus letting them determine which class they may be interested in without having to force them to choose without them knowing about all the class nuances. Again, I could really use some helpand guidance from anyone who has done this, or thought about doing it. As they are new, I want to give them a fun enough time that they might ask to return to their characters and the world I have placed before them. Thanks in advance. [/QUOTE]
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