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<blockquote data-quote="fba827" data-source="post: 6386699" data-attributes="member: 807"><p>I personally don't think a 0 level would work well with the type of people I play with, but if it works for you, all the power to young hope it ends up fun for you.</p><p></p><p></p><p>Totally just speaking off the cuff (and therefore these ideas are not really thought out or tested). ....</p><p></p><p></p><p></p><p>If you want to include picking race as party the introductory adventure then you may want to consider taking the approach that they are spirits preparing to reincarnate onto the mortal world. And then have some sort of guide who asks them, do you feel quick and nimble and like the forest is your home, or stout and rugged like with the spirit of the mountain within you. And so on. And then give them some weapon that is prototypical of that chosen race, pretend that they have a +1 proficiency bonus and run through a pretend fight ( thus only prof bonus to add since no stats at that moment </p><p>And then have something like six caves ( one for each ability score) </p><p>and then describing each cave as the cave for spirits who feel strong mental capacity, those of wisdom, those of great physical strength, and so on. And whichever cave they go in, that would correspond to whichever stat they want as their high primary stat. And within each cave is some sort of test or object that corresponds to different classes that use that primary stat.</p><p></p><p>That feels like a lot to walk through with little rolling and more story context for walking through character creation. So I don't know if that serves your purpose or not.</p><p></p><p>Edit; typed on a tablet, apologies for typeos, spelling, and grammar.</p></blockquote><p></p>
[QUOTE="fba827, post: 6386699, member: 807"] I personally don't think a 0 level would work well with the type of people I play with, but if it works for you, all the power to young hope it ends up fun for you. Totally just speaking off the cuff (and therefore these ideas are not really thought out or tested). .... If you want to include picking race as party the introductory adventure then you may want to consider taking the approach that they are spirits preparing to reincarnate onto the mortal world. And then have some sort of guide who asks them, do you feel quick and nimble and like the forest is your home, or stout and rugged like with the spirit of the mountain within you. And so on. And then give them some weapon that is prototypical of that chosen race, pretend that they have a +1 proficiency bonus and run through a pretend fight ( thus only prof bonus to add since no stats at that moment And then have something like six caves ( one for each ability score) and then describing each cave as the cave for spirits who feel strong mental capacity, those of wisdom, those of great physical strength, and so on. And whichever cave they go in, that would correspond to whichever stat they want as their high primary stat. And within each cave is some sort of test or object that corresponds to different classes that use that primary stat. That feels like a lot to walk through with little rolling and more story context for walking through character creation. So I don't know if that serves your purpose or not. Edit; typed on a tablet, apologies for typeos, spelling, and grammar. [/QUOTE]
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