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<blockquote data-quote="Wrathamon" data-source="post: 6386795" data-attributes="member: 7989"><p>Lvl nothing ...</p><p></p><p>The kid can move and take an action. He can also talk at anytime and do other stuff during his action...</p><p>D20 no modifiers and make everything have AC 8, all saves and checks 8. Just have them describe what they want to do and they roll to get higher than 8 to succeed. Make it more about roleplaying and talking about the actions they want to do. Any damage they do is a D6 and they have 6 hps. Anything that can hurt them only does 1 (max 2) points of damage.</p><p></p><p>They get on the rollercoaster ... and become characters.</p><p></p><p>Have them ROLL Stats. I would do the 4d6 reroll 1s in order. Why in order, lets choices for them to worry about. If they roll high in str then they will focus on that. Then let them swap a couple of them around after they pick a race and class to help define their character.</p><p></p><p>Normally I think background should go first but in this case you can pick a background for them like folk hero that they all share or let them pick this before they pick class.</p><p></p><p>Once they have their stats and a background have them use the base human (keep it simple) stats and then pick a class. I would just use the Basic Rules classes</p><p></p><p>Their stats should help guide them to a class </p><p></p><p>If you feel that they can handle more information (then other races can be used) </p><p></p><p>At this point you can modify their character but if some of the classes are still a bit too complex you could remove a class feature. Casters only get cantrips for example. Dont worry about spell slots yet.</p><p></p><p>OR</p><p></p><p>play this Monster Slayers with them at first</p><p><a href="http://archive.wizards.com/dnd/article.aspx?x=dnd/4dnd/monsterslayers" target="_blank">http://archive.wizards.com/dnd/article.aspx?x=dnd/4dnd/monsterslayers</a></p><p></p><p>then if they seem to like it grab the D&D Starter set and use the premades and play that adventure, then pick up the PHB and go crazy!</p></blockquote><p></p>
[QUOTE="Wrathamon, post: 6386795, member: 7989"] Lvl nothing ... The kid can move and take an action. He can also talk at anytime and do other stuff during his action... D20 no modifiers and make everything have AC 8, all saves and checks 8. Just have them describe what they want to do and they roll to get higher than 8 to succeed. Make it more about roleplaying and talking about the actions they want to do. Any damage they do is a D6 and they have 6 hps. Anything that can hurt them only does 1 (max 2) points of damage. They get on the rollercoaster ... and become characters. Have them ROLL Stats. I would do the 4d6 reroll 1s in order. Why in order, lets choices for them to worry about. If they roll high in str then they will focus on that. Then let them swap a couple of them around after they pick a race and class to help define their character. Normally I think background should go first but in this case you can pick a background for them like folk hero that they all share or let them pick this before they pick class. Once they have their stats and a background have them use the base human (keep it simple) stats and then pick a class. I would just use the Basic Rules classes Their stats should help guide them to a class If you feel that they can handle more information (then other races can be used) At this point you can modify their character but if some of the classes are still a bit too complex you could remove a class feature. Casters only get cantrips for example. Dont worry about spell slots yet. OR play this Monster Slayers with them at first [URL="http://archive.wizards.com/dnd/article.aspx?x=dnd/4dnd/monsterslayers"]http://archive.wizards.com/dnd/article.aspx?x=dnd/4dnd/monsterslayers[/URL] then if they seem to like it grab the D&D Starter set and use the premades and play that adventure, then pick up the PHB and go crazy! [/QUOTE]
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