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<blockquote data-quote="Abstruse" data-source="post: 5939818" data-attributes="member: 6669048"><p>Based on what backgrounds are supposed to represent, they should start off with them. Backgrounds are supposed to be your upbringing and life before getting your first class level. It's the skills you learned growing up on a farm, in the city, as a squire, serving as an apprentice under a herbalist or wizard, whatever.</p><p></p><p>I also think that class and theme should come at different times. Start with race + background, then add your class, then add your theme. Maybe at 250XP for your class, 500XP for your theme, and finally 1250XP for Level 2 (it takes 2000XP to get to second level in Next according to the character sheets). That symbolizes that you've chosen a class that defines what you can do, then you specialize further with a theme indicating how you perform within that class.</p><p></p><p>Another good house rule for this would be to have the DM make the choices for the players based on their actions (taking the player's choices into consideration, of course). The player is running up to everything and hitting it with an axe, that's a fighter. They use a shield to go along with that axe and use it to protect their allies, that's the guardian theme. The player is standing back and trying to puzzle through all the problems, that's a wizard. Player sneaks around a lot, rogue. So on and so forth. This approach requires a lot of trust in your DM and in your players' ability to roleplay their characters, though.</p></blockquote><p></p>
[QUOTE="Abstruse, post: 5939818, member: 6669048"] Based on what backgrounds are supposed to represent, they should start off with them. Backgrounds are supposed to be your upbringing and life before getting your first class level. It's the skills you learned growing up on a farm, in the city, as a squire, serving as an apprentice under a herbalist or wizard, whatever. I also think that class and theme should come at different times. Start with race + background, then add your class, then add your theme. Maybe at 250XP for your class, 500XP for your theme, and finally 1250XP for Level 2 (it takes 2000XP to get to second level in Next according to the character sheets). That symbolizes that you've chosen a class that defines what you can do, then you specialize further with a theme indicating how you perform within that class. Another good house rule for this would be to have the DM make the choices for the players based on their actions (taking the player's choices into consideration, of course). The player is running up to everything and hitting it with an axe, that's a fighter. They use a shield to go along with that axe and use it to protect their allies, that's the guardian theme. The player is standing back and trying to puzzle through all the problems, that's a wizard. Player sneaks around a lot, rogue. So on and so forth. This approach requires a lot of trust in your DM and in your players' ability to roleplay their characters, though. [/QUOTE]
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