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<blockquote data-quote="Volaran" data-source="post: 5560653" data-attributes="member: 592"><p>Well, if you're breaking them down. They each give you the following</p><p></p><p>Level 1 Adept:</p><p>+2 Bonus to Base Will saves</p><p>Caster Level 1</p><p>Access to 0th and 1st level divine spells from the adept list</p><p>1d6 Hit Die</p><p>2+Int Skill points</p><p>7 Class skills including all Knowledges</p><p>Proficiency with Simple Weapons</p><p></p><p>Level 1 Aristocrat</p><p>+2 Bonus to Base Will saves</p><p>1d8 Hit Die</p><p>4+Int Skill Points</p><p>16 class skills including all Knowledges</p><p>Proficiency in simple and martial weapons, and with all armour and shields</p><p></p><p>Level 1 Commoner</p><p>1d6 Hit Die</p><p>2+Int Skill Points</p><p>7 class skills</p><p>Proficiency with one simple weapon</p><p></p><p>Level 1 Expert</p><p>+2 Bonus to Base Will Saves</p><p>1d8 Hit Die</p><p>6+Int Skill Points</p><p>10 class skills of their choice</p><p>Proficiency in Simple Weapons and light armour</p><p></p><p>Level 1 Warrior</p><p>+2 Bonus to Base Fort Saves</p><p>+1 to Base Attack Bonus</p><p>1d10 Hit Die</p><p>2+Int Skill Points</p><p>7 Class Skills</p><p>Proficiency with all simple and martial weapons, and all shields and armour</p><p></p><p>Naturally, these classes are not equal, particularly the commoner. However, all add bonuses that stack with anything, because they are class bonuses. In addition, some things may be difficult to track. For example, someone playing a cleric or druid with a free level of adept may find it frustrating to track 2 spell lists.</p><p></p><p>I've had GMs do this before, and it didn't cause much impact to the game later on, as most people chose NPC classes that blended well with their PC class. I might suggest the following instead:</p><p></p><p>Let each PC have 5 hit points, 5 skill points related to their background (scale this up if you want particularly skilled PCs), and +2 to a base save of their choice.</p></blockquote><p></p>
[QUOTE="Volaran, post: 5560653, member: 592"] Well, if you're breaking them down. They each give you the following Level 1 Adept: +2 Bonus to Base Will saves Caster Level 1 Access to 0th and 1st level divine spells from the adept list 1d6 Hit Die 2+Int Skill points 7 Class skills including all Knowledges Proficiency with Simple Weapons Level 1 Aristocrat +2 Bonus to Base Will saves 1d8 Hit Die 4+Int Skill Points 16 class skills including all Knowledges Proficiency in simple and martial weapons, and with all armour and shields Level 1 Commoner 1d6 Hit Die 2+Int Skill Points 7 class skills Proficiency with one simple weapon Level 1 Expert +2 Bonus to Base Will Saves 1d8 Hit Die 6+Int Skill Points 10 class skills of their choice Proficiency in Simple Weapons and light armour Level 1 Warrior +2 Bonus to Base Fort Saves +1 to Base Attack Bonus 1d10 Hit Die 2+Int Skill Points 7 Class Skills Proficiency with all simple and martial weapons, and all shields and armour Naturally, these classes are not equal, particularly the commoner. However, all add bonuses that stack with anything, because they are class bonuses. In addition, some things may be difficult to track. For example, someone playing a cleric or druid with a free level of adept may find it frustrating to track 2 spell lists. I've had GMs do this before, and it didn't cause much impact to the game later on, as most people chose NPC classes that blended well with their PC class. I might suggest the following instead: Let each PC have 5 hit points, 5 skill points related to their background (scale this up if you want particularly skilled PCs), and +2 to a base save of their choice. [/QUOTE]
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