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General Tabletop Discussion
*Dungeons & Dragons
Level 1-20 and the gulf between aspirations and reality
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<blockquote data-quote="Umbran" data-source="post: 7877125" data-attributes="member: 177"><p>I believe back in the 3e days, WotC's research suggested that they should design such that a campaign might reach into the upper tier after 18 months of play, if that's a help.</p><p></p><p></p><p></p><p></p><p>Well, only D&D derivatives use levels 1-20. They probably continue to do so for reasons of tradition and to serve the minority who <em>do</em> go that high. I mean, just because most campaigns don't go that high, does that mean they should make that level just disappear entirely?</p><p></p><p>What published 5e campaigns assume 1-20? None of the WotC major adventure books do that, do they? Ther Paizo adventure paths I thought largely went up to 16 or 17th level.</p></blockquote><p></p>
[QUOTE="Umbran, post: 7877125, member: 177"] I believe back in the 3e days, WotC's research suggested that they should design such that a campaign might reach into the upper tier after 18 months of play, if that's a help. Well, only D&D derivatives use levels 1-20. They probably continue to do so for reasons of tradition and to serve the minority who [I]do[/I] go that high. I mean, just because most campaigns don't go that high, does that mean they should make that level just disappear entirely? What published 5e campaigns assume 1-20? None of the WotC major adventure books do that, do they? Ther Paizo adventure paths I thought largely went up to 16 or 17th level. [/QUOTE]
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Level 1-20 and the gulf between aspirations and reality
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