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General Tabletop Discussion
*Dungeons & Dragons
Level 1-20 and the gulf between aspirations and reality
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<blockquote data-quote="Sword of Spirit" data-source="post: 7877485" data-attributes="member: 6677017"><p>I think the issue is the assumption that a campaign should start at Level 1. That isn’t a good assumption. A campaign needs to start at whatever level makes the most sense for that campaign,</p><p></p><p>With the influx of new players, <em>maybe</em> it isn’t too late to shift perspectives, but it would take serious work, such as a new PHB that added “Ask Your DM What The Campaign Starting Level Is” right at the beginning as one of the fundamental step-by-step components of character creation.</p><p></p><p>And then, it would take the designers constantly saying it across every form of media. And it would take them proactively publishing mega adventures that unavoidable started at level 10+ (no catch up adventures to start at earlier levels) for like 3 years, followed by varying levels of future mega-adventure starting levels on a regular basis.</p><p></p><p>The only reason so many people default to 1st Level is because they just assume that’s how it’s done, and the only way to get people to experience those higher levels regularly is to remove that assumption.</p><p></p><p>I doubt there is any motivation to take those extreme steps, but I think that is where the issue lies.</p><p></p><p>As an aside, something else that would help would be adding a focus on theme-adventures that are just intended to run 10 sessions or less and have little leveling in them. They start at whatever level makes sense, so you get experience trying new levels and trying new characters without feeling like you have to abandon a longer campaign just because you want to try something new for a bit.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7877485, member: 6677017"] I think the issue is the assumption that a campaign should start at Level 1. That isn’t a good assumption. A campaign needs to start at whatever level makes the most sense for that campaign, With the influx of new players, [I]maybe[/I] it isn’t too late to shift perspectives, but it would take serious work, such as a new PHB that added “Ask Your DM What The Campaign Starting Level Is” right at the beginning as one of the fundamental step-by-step components of character creation. And then, it would take the designers constantly saying it across every form of media. And it would take them proactively publishing mega adventures that unavoidable started at level 10+ (no catch up adventures to start at earlier levels) for like 3 years, followed by varying levels of future mega-adventure starting levels on a regular basis. The only reason so many people default to 1st Level is because they just assume that’s how it’s done, and the only way to get people to experience those higher levels regularly is to remove that assumption. I doubt there is any motivation to take those extreme steps, but I think that is where the issue lies. As an aside, something else that would help would be adding a focus on theme-adventures that are just intended to run 10 sessions or less and have little leveling in them. They start at whatever level makes sense, so you get experience trying new levels and trying new characters without feeling like you have to abandon a longer campaign just because you want to try something new for a bit. [/QUOTE]
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Level 1-20 and the gulf between aspirations and reality
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