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Community
General Tabletop Discussion
*Dungeons & Dragons
Level 1-20 and the gulf between aspirations and reality
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<blockquote data-quote="werecorpse" data-source="post: 7878426" data-attributes="member: 55491"><p>I think given the dearth of pre published campaigns that go to high level unless you play pathfinder adventure paths to completion most high level stuff is homebrew. Some of the pathfinder adventure paths do the campaign to high level pretty well. I’ve run a half dozen campaigns that started at 1st and ended between 15th-21st level. It’s also easier to get there if you have a small group as a group of 3-4 high level PCs is easier to manage and requires a less devastating threat than a group of 6-8. </p><p></p><p>But imo one of the slightly unsatisfying elements of the published 1-20ish campaigns is that the characters are really only involved in one story. That can be fine sometimes because then you just make up a new character for the next story. Ie Desra the elvish warlock battled the Princes of Apocalypse now he retires after his year of adventuring and Bomba the Dwarven rogue will go to Chult to save the world from the death curse. </p><p>Back in the day the same character ventured into the caves of chaos, then into the unknown, defeated the Slave Lords, solved the mystery of the ghost tower of Inverness, released Strahd from his curse, slew the hill giant chieftain, entered the desert of desolation etc. it felt like your character had numerous different stories to tell when they finally retired at 18th level. </p><p></p><p>But I’m getting way off topic here. As I’ve said above imo the game actually isn’t that well designed for the levels 11+ nor is it well supported for these levels. To make this work homebrew is most of the answer.</p></blockquote><p></p>
[QUOTE="werecorpse, post: 7878426, member: 55491"] I think given the dearth of pre published campaigns that go to high level unless you play pathfinder adventure paths to completion most high level stuff is homebrew. Some of the pathfinder adventure paths do the campaign to high level pretty well. I’ve run a half dozen campaigns that started at 1st and ended between 15th-21st level. It’s also easier to get there if you have a small group as a group of 3-4 high level PCs is easier to manage and requires a less devastating threat than a group of 6-8. But imo one of the slightly unsatisfying elements of the published 1-20ish campaigns is that the characters are really only involved in one story. That can be fine sometimes because then you just make up a new character for the next story. Ie Desra the elvish warlock battled the Princes of Apocalypse now he retires after his year of adventuring and Bomba the Dwarven rogue will go to Chult to save the world from the death curse. Back in the day the same character ventured into the caves of chaos, then into the unknown, defeated the Slave Lords, solved the mystery of the ghost tower of Inverness, released Strahd from his curse, slew the hill giant chieftain, entered the desert of desolation etc. it felt like your character had numerous different stories to tell when they finally retired at 18th level. But I’m getting way off topic here. As I’ve said above imo the game actually isn’t that well designed for the levels 11+ nor is it well supported for these levels. To make this work homebrew is most of the answer. [/QUOTE]
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Level 1-20 and the gulf between aspirations and reality
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