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Level 1 Animate Dead
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<blockquote data-quote="Stormonu" data-source="post: 8263301" data-attributes="member: 52734"><p>I'm thinking of going with these spells ... let me know what you think.</p><p></p><p>#### Summon Crawling Claw</p><p><em>Necromancy Cantrip</em></p><p>___</p><ul> <li data-xf-list-type="ul"><strong>Casting Time:</strong> 1 bonus action</li> <li data-xf-list-type="ul"><strong>Range:</strong> 120 ft.</li> <li data-xf-list-type="ul"><strong>Components:</strong> V, S, M (a severed humanoid hand)</li> <li data-xf-list-type="ul"><strong>Duration:</strong> 1 minute</li> </ul><p></p><p>Upon casting this spell, you summon into being a <strong>crawling claw</strong>, which obeys your mental commands. The crawling claw gains a bonus to hit points equal to your character level. On your initiative, you can use a bonus action to give the crawling claw a command, as long as it is within 120 feet of you. The crawling claw can be used to deliver touch spells you cast as long as it is in range.</p><p></p><p><strong>At Higher Levels.</strong> At 5th level, you summon two crawling claws. At 11th, you summon three crawling claws and at 16th level you summon four. When multiple crawling claws are summoned, only one can deliver your touch spell in a turn.</p><p></p><p>#### Summon Skeleton</p><p><em>1st Level Necromancy (ritual)</em></p><p>___</p><ul> <li data-xf-list-type="ul"><strong>Casting Time:</strong> 1 minute</li> <li data-xf-list-type="ul"><strong>Range:</strong> 120 feet</li> <li data-xf-list-type="ul"><strong>Components:</strong> V, S, M (intact humanoid skeleton and an onyx worth 25 gp; the latter is consumed)</li> <li data-xf-list-type="ul"><strong>Duration:</strong> 1 hour</li> </ul><p></p><p>Upon casting this spell, you animate an intact humanoid skeleton to do your bidding. The skeleton acts on your initiative, requiring a bonus action to give it a mental command. The skeleton remains active until the spell ends or is destroyed. If the spell ends, you can choose to reanimate the skeleton with another casting, so long as the skeleton has not been destroyed.</p><p></p><p><strong>At Higher Levels:</strong> For each spell level above 1st, you can animate one additional skeleton per spell level above 1st.</p><p></p><p>#### Summon Zombie</p><p><em>1st level Necromancy (ritual)</em></p><p>___</p><ul> <li data-xf-list-type="ul"><strong>Casting Time:</strong> 1 minute</li> <li data-xf-list-type="ul"><strong>Range:</strong> 120 feet</li> <li data-xf-list-type="ul"><strong>Components:</strong> V, S, M (intact humanoid corpse and a jade worth 25 gp; the latter is consumed)</li> <li data-xf-list-type="ul"><strong>Duration:</strong> 1 hour</li> </ul><p></p><p>Upon casting this spell, you animate an intact humanoid body as a zombie to do your bidding. The zombie acts on your iniative, requiring a bonus action to give it a mental command. The zombie remains active until the spell ends or is destroyed. If the spell ends, you can choose to reanimate the zombie with another casting, as long as the body has not been destroyed.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 8263301, member: 52734"] I'm thinking of going with these spells ... let me know what you think. #### Summon Crawling Claw [I]Necromancy Cantrip[/I] ___ [LIST] [*][B]Casting Time:[/B] 1 bonus action [*][B]Range:[/B] 120 ft. [*][B]Components:[/B] V, S, M (a severed humanoid hand) [*][B]Duration:[/B] 1 minute [/LIST] Upon casting this spell, you summon into being a [B]crawling claw[/B], which obeys your mental commands. The crawling claw gains a bonus to hit points equal to your character level. On your initiative, you can use a bonus action to give the crawling claw a command, as long as it is within 120 feet of you. The crawling claw can be used to deliver touch spells you cast as long as it is in range. [B]At Higher Levels.[/B] At 5th level, you summon two crawling claws. At 11th, you summon three crawling claws and at 16th level you summon four. When multiple crawling claws are summoned, only one can deliver your touch spell in a turn. #### Summon Skeleton [I]1st Level Necromancy (ritual)[/I] ___ [LIST] [*][B]Casting Time:[/B] 1 minute [*][B]Range:[/B] 120 feet [*][B]Components:[/B] V, S, M (intact humanoid skeleton and an onyx worth 25 gp; the latter is consumed) [*][B]Duration:[/B] 1 hour [/LIST] Upon casting this spell, you animate an intact humanoid skeleton to do your bidding. The skeleton acts on your initiative, requiring a bonus action to give it a mental command. The skeleton remains active until the spell ends or is destroyed. If the spell ends, you can choose to reanimate the skeleton with another casting, so long as the skeleton has not been destroyed. [B]At Higher Levels:[/B] For each spell level above 1st, you can animate one additional skeleton per spell level above 1st. #### Summon Zombie [I]1st level Necromancy (ritual)[/I] ___ [LIST] [*][B]Casting Time:[/B] 1 minute [*][B]Range:[/B] 120 feet [*][B]Components:[/B] V, S, M (intact humanoid corpse and a jade worth 25 gp; the latter is consumed) [*][B]Duration:[/B] 1 hour [/LIST] Upon casting this spell, you animate an intact humanoid body as a zombie to do your bidding. The zombie acts on your iniative, requiring a bonus action to give it a mental command. The zombie remains active until the spell ends or is destroyed. If the spell ends, you can choose to reanimate the zombie with another casting, as long as the body has not been destroyed. [/QUOTE]
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