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Level 1 Animate Dead
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<blockquote data-quote="Steampunkette" data-source="post: 8263522" data-attributes="member: 6796468"><p>Treat it like <em>Charm Person</em> for Undead as a way to balance it for level 1 characters.</p><p></p><p>Animates a Skeleton that lasts 1 hour, the skeleton has it's full functions and treats you as a friend, but has limits on what it can do. And if your people attack it, it becomes a free, and hostile, animate Skeleton. While it's your friend it'll probably mostly follow orders, but may fulfill those orders in a different manner than intended.</p><p></p><p>After 1 hour, it collapses into bones, regardless of whether it is under your control or not.</p><p></p><p>That way it shows that while you're a Necromancer you're still -learning-. You're working on the duration, the amount of direct control you have over the things, and have to be careful of who and what you set it to battle, against.</p><p></p><p>Find Familiar is also a great option for it, yeah. The "Helper Skeleton". Maybe give it the Beastmaster attack action option for a more violent angle.</p><p></p><p>But there's a lot of other 1st level spells you can reflavor for necromantic characters. Like having <em>Comprehend Languages</em> animate a small skull in your hand that translates what is being said for you. Or <em>Earth Tremor</em> as a bunch of skeletal hands bursting up out of the ground to claw at people in the area. <em>Unseen Servant</em>? How about Undead Servant. How about making <em>Tasha's Hideous Uncontrollable Laughter </em>into Shrieking and Shaking in fear of ghostly spirits manifesting around your target?</p><p></p><p>Maintains similar levels of power to other 1st level characters and makes your character much more of a Necromancer than giving them -just- a 1st level "Animate Skeleton" spell.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8263522, member: 6796468"] Treat it like [I]Charm Person[/I] for Undead as a way to balance it for level 1 characters. Animates a Skeleton that lasts 1 hour, the skeleton has it's full functions and treats you as a friend, but has limits on what it can do. And if your people attack it, it becomes a free, and hostile, animate Skeleton. While it's your friend it'll probably mostly follow orders, but may fulfill those orders in a different manner than intended. After 1 hour, it collapses into bones, regardless of whether it is under your control or not. That way it shows that while you're a Necromancer you're still -learning-. You're working on the duration, the amount of direct control you have over the things, and have to be careful of who and what you set it to battle, against. Find Familiar is also a great option for it, yeah. The "Helper Skeleton". Maybe give it the Beastmaster attack action option for a more violent angle. But there's a lot of other 1st level spells you can reflavor for necromantic characters. Like having [I]Comprehend Languages[/I] animate a small skull in your hand that translates what is being said for you. Or [I]Earth Tremor[/I] as a bunch of skeletal hands bursting up out of the ground to claw at people in the area. [I]Unseen Servant[/I]? How about Undead Servant. How about making [I]Tasha's Hideous Uncontrollable Laughter [/I]into Shrieking and Shaking in fear of ghostly spirits manifesting around your target? Maintains similar levels of power to other 1st level characters and makes your character much more of a Necromancer than giving them -just- a 1st level "Animate Skeleton" spell. [/QUOTE]
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