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Level 1 Animate Dead
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<blockquote data-quote="steeldragons" data-source="post: 8573435" data-attributes="member: 92511"><p>There seems to be a lot of folks that take "Animate Dead" to be the same as "Create Undead." I understand that 5e's wording of the 3rd level spell is so and all...but they aren't the same thing.</p><p></p><p>One way to let a 1st level necromancer have an "animate pet skeleton/zombie" thing -especially if it's supposed to be a "something I can use in combat" kind of situation- is to say, it's really temporary... It is a first level spell after all.</p><p></p><p>You're imbuing a skeleton or zombie with negative energy to "animate" it. It become ambulatory, does it's skeleton/zombie thing -say a single combat or instructed to a single simple action in the immediate area, and the magic (which is only first level magic, remember) leaves/dissipates. The bones/corpse collapses where it stands. You can only have one of these things "functional/functioning" at a time.</p><p></p><p>Make it 3 + Int. mod. rounds or level + prof bonus rounds or minutes or a matter of concentration or whatever seems appropriate for a 1st level spell. </p><p></p><p>But there is zero reason this should be something a 1st level spell just creates, that exists in perpetuity. Or, even 24 hours. If a 3rd level spell is control for 24 hours, a 1st level spell should be much MUCH less.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 8573435, member: 92511"] There seems to be a lot of folks that take "Animate Dead" to be the same as "Create Undead." I understand that 5e's wording of the 3rd level spell is so and all...but they aren't the same thing. One way to let a 1st level necromancer have an "animate pet skeleton/zombie" thing -especially if it's supposed to be a "something I can use in combat" kind of situation- is to say, it's really temporary... It is a first level spell after all. You're imbuing a skeleton or zombie with negative energy to "animate" it. It become ambulatory, does it's skeleton/zombie thing -say a single combat or instructed to a single simple action in the immediate area, and the magic (which is only first level magic, remember) leaves/dissipates. The bones/corpse collapses where it stands. You can only have one of these things "functional/functioning" at a time. Make it 3 + Int. mod. rounds or level + prof bonus rounds or minutes or a matter of concentration or whatever seems appropriate for a 1st level spell. But there is zero reason this should be something a 1st level spell just creates, that exists in perpetuity. Or, even 24 hours. If a 3rd level spell is control for 24 hours, a 1st level spell should be much MUCH less. [/QUOTE]
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