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Level 1 Animate Dead
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<blockquote data-quote="Hawk Diesel" data-source="post: 8574096" data-attributes="member: 59848"><p>[USER=92511]@steeldragons[/USER] I'm not trying to change your mind, and I really don't think you and I will come to consensus on this topic. However, I disagree with your distinction between "create" and "summon." Whether you are creating something from nothing, summoning it from the fey wilds or the nether realm, bringing it forward or backward through time, the thread that connects all these things is that one minute you don't have something and the next minute you do. I also disagree that just because something that specific may first be mentioned in a core spell at a higher level does not mean that a lower level couldn't replicate a lesser version of that effect.</p><p></p><p>I also disagree that there is a sufficient enough difference between a tiny creature and a medium sized creature as to have that alone require a more powerful spell. Yes, a larger sized creature might be able to carry things for your or walk ahead of your group and set off traps that might require creatures of a certain weight, but they also are less able to sneak around and spy on others (consider just the ability to see through a familiar's senses) and can't fit through the bars of the jail to grab that key that's just out of your reach.</p><p></p><p>Finally, I agree that there is a reason that the specific Animate Dead spell is 3rd level. I do not agree that a lower level version is impossible to balance against other 1st level spells as you seem to suggest. Just off the top of my head, take Find Familiar, remove the ability to see through their eyes, remove the ability to cast spells through them, change their creature type to undead, allow the target to be corpses of small or medium humanoids or small to large beasts (to provide a mount option), and limit the creature to 1 HP. Now you suddenly have a fairly balanced undead minion at level 1. It still has the 1 creature limit as find familiar and both are permanent until the creature is killed, and there have been several fair exchanges to keep each balanced against the other while providing the effect and flavor that a necromancer might enjoy.</p><p></p><p>And I think that's the part that's ultimately missing from your argument. If things are balanced to be <em>close enough </em>so as to not break game play, as a DM I would worry more about the enjoyment of my players rather than a super strict (and in my opinion somewhat draconian) reading of 5e's mechanics.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 8574096, member: 59848"] [USER=92511]@steeldragons[/USER] I'm not trying to change your mind, and I really don't think you and I will come to consensus on this topic. However, I disagree with your distinction between "create" and "summon." Whether you are creating something from nothing, summoning it from the fey wilds or the nether realm, bringing it forward or backward through time, the thread that connects all these things is that one minute you don't have something and the next minute you do. I also disagree that just because something that specific may first be mentioned in a core spell at a higher level does not mean that a lower level couldn't replicate a lesser version of that effect. I also disagree that there is a sufficient enough difference between a tiny creature and a medium sized creature as to have that alone require a more powerful spell. Yes, a larger sized creature might be able to carry things for your or walk ahead of your group and set off traps that might require creatures of a certain weight, but they also are less able to sneak around and spy on others (consider just the ability to see through a familiar's senses) and can't fit through the bars of the jail to grab that key that's just out of your reach. Finally, I agree that there is a reason that the specific Animate Dead spell is 3rd level. I do not agree that a lower level version is impossible to balance against other 1st level spells as you seem to suggest. Just off the top of my head, take Find Familiar, remove the ability to see through their eyes, remove the ability to cast spells through them, change their creature type to undead, allow the target to be corpses of small or medium humanoids or small to large beasts (to provide a mount option), and limit the creature to 1 HP. Now you suddenly have a fairly balanced undead minion at level 1. It still has the 1 creature limit as find familiar and both are permanent until the creature is killed, and there have been several fair exchanges to keep each balanced against the other while providing the effect and flavor that a necromancer might enjoy. And I think that's the part that's ultimately missing from your argument. If things are balanced to be [I]close enough [/I]so as to not break game play, as a DM I would worry more about the enjoyment of my players rather than a super strict (and in my opinion somewhat draconian) reading of 5e's mechanics. [/QUOTE]
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