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Level 1 Animate Dead
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<blockquote data-quote="NotAYakk" data-source="post: 8574731" data-attributes="member: 72555"><p>Another pass.</p><p></p><p>Corpse Puppet</p><p>L 1 necromancy</p><p>S, V</p><p>1 minute casting time</p><p>24 hour duration (concentration)</p><p></p><p>You animate a corpse or a skeleton into a monster of that name. As part of the casting of this spell, you must reduce restrained or incapacitated living creature to 0 HP to power the magics. You can make one melee attack with a dagger or similar weapon on that creature each round you cast the spell, and the undead is created with as many HP as you damaged the sacrifice. Casting the spell kills the sacrifice.</p><p></p><p>Once the creature is animated, you lose 1 HP each turn it does not have full HP, and it heals 1 HP; this damage does not disrupt your concentration on this spell.</p><p></p><p>If concentration is broken or the spell duration ends, the undead is not destroyed but becomes hostile to all living things.</p><p></p><p>While the spell is active, you can use your action to verbally command one of these creatures move its speed and make an attack; it must be able to hear you for this to work. Any uncommanded creature at the end of your turn moves towards you its speed until it is no more than 30' away.</p><p></p><p>You can also use this spell to take control of one or more restrained or incaoacitated undead zombies or skeletons, up to 1/2 total CR. The sacrifice must still be made, and the HP of the sacrifice heals the undead creatures controlled. </p><p></p><p>At higher levels: You can animate 3 additional undead per higher level slot, and your action can order 1 additional animated creature to act. If used to control, the total CR controlled is limited by half the slot level used (rounded down).</p><p></p><p>...</p><p></p><p>I dunno, a bit complex.</p><p></p><p>It requires both a corpse and a sacrifice. It doesn't make life, it transfers it into the undead.</p><p></p><p>You'll have to restrain your undead to extend control, as casting a concentration spell breaks existing concentration.</p><p></p><p>The horde shambles towards you if not directed each turn.</p><p></p><p>Spells like false life are useful here.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8574731, member: 72555"] Another pass. Corpse Puppet L 1 necromancy S, V 1 minute casting time 24 hour duration (concentration) You animate a corpse or a skeleton into a monster of that name. As part of the casting of this spell, you must reduce restrained or incapacitated living creature to 0 HP to power the magics. You can make one melee attack with a dagger or similar weapon on that creature each round you cast the spell, and the undead is created with as many HP as you damaged the sacrifice. Casting the spell kills the sacrifice. Once the creature is animated, you lose 1 HP each turn it does not have full HP, and it heals 1 HP; this damage does not disrupt your concentration on this spell. If concentration is broken or the spell duration ends, the undead is not destroyed but becomes hostile to all living things. While the spell is active, you can use your action to verbally command one of these creatures move its speed and make an attack; it must be able to hear you for this to work. Any uncommanded creature at the end of your turn moves towards you its speed until it is no more than 30' away. You can also use this spell to take control of one or more restrained or incaoacitated undead zombies or skeletons, up to 1/2 total CR. The sacrifice must still be made, and the HP of the sacrifice heals the undead creatures controlled. At higher levels: You can animate 3 additional undead per higher level slot, and your action can order 1 additional animated creature to act. If used to control, the total CR controlled is limited by half the slot level used (rounded down). ... I dunno, a bit complex. It requires both a corpse and a sacrifice. It doesn't make life, it transfers it into the undead. You'll have to restrain your undead to extend control, as casting a concentration spell breaks existing concentration. The horde shambles towards you if not directed each turn. Spells like false life are useful here. [/QUOTE]
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