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Level 1 combat-heavy one shot 4e game. Help?
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<blockquote data-quote="Foxen" data-source="post: 4364396" data-attributes="member: 71674"><p>Please note that 4e, especially to "new players" is going to be a very complicated matter. In an ideal setting for a one shot adventure, I would have all the pre-gen characters' powers listed...with bonus to-hit, damage, and what not (which the PHB character sheets rather poorly provide for) pre-listed. This will speed up combat rounds.</p><p> </p><p>It also helps for players to declare what attack they are using, and what "defenses" the attack is challenging (like AC or Reflex, etc.). If they have cheat sheets or crib sheets for combat actions it will greatly help them out.</p><p> </p><p>My bane right now is for our players to learn their powers and possible actions they can take. we only have three PHB floating amongst about seven or eight players...been a bit frustrating when players don't really know the rules nor what their powers can do (for example, our eldarin wizard learned that he can make more than 1 encounter power...as Fey Step did not take up one of his wizard enounter powers...or that our half-elf pally, now 2nd level, has not chosen her Dilettante yet.</p><p> </p><p>Fox</p></blockquote><p></p>
[QUOTE="Foxen, post: 4364396, member: 71674"] Please note that 4e, especially to "new players" is going to be a very complicated matter. In an ideal setting for a one shot adventure, I would have all the pre-gen characters' powers listed...with bonus to-hit, damage, and what not (which the PHB character sheets rather poorly provide for) pre-listed. This will speed up combat rounds. It also helps for players to declare what attack they are using, and what "defenses" the attack is challenging (like AC or Reflex, etc.). If they have cheat sheets or crib sheets for combat actions it will greatly help them out. My bane right now is for our players to learn their powers and possible actions they can take. we only have three PHB floating amongst about seven or eight players...been a bit frustrating when players don't really know the rules nor what their powers can do (for example, our eldarin wizard learned that he can make more than 1 encounter power...as Fey Step did not take up one of his wizard enounter powers...or that our half-elf pally, now 2nd level, has not chosen her Dilettante yet. Fox [/QUOTE]
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Level 1 combat-heavy one shot 4e game. Help?
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