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Level 1 Gameplay or Progress through Mastery
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<blockquote data-quote="clearstream" data-source="post: 8713098" data-attributes="member: 71699"><p>There are a few ways progress can occur</p><ul> <li data-xf-list-type="ul">Increase in absolute likelihood of overcoming game obstacles (e.g. bigger numbers)</li> <li data-xf-list-type="ul">Decrease in absolute likelihood of losing (e.g. more HP)</li> <li data-xf-list-type="ul">Increase in number of ways to interact with the game world (e.g. new abilities that may be more complex)</li> <li data-xf-list-type="ul">Change in the set of obstacles that can be successfully interacted with (e.g. "higher level" obstacles that have bigger numbers, and may be more complex)</li> <li data-xf-list-type="ul">Change in regions of the game world that can be accessed (e.g. ability to fly or plane-shift, giving access to new obstacles, that may be more complex)</li> </ul><p>Progress on the first two alone is the antithesis of mastery. Obstacles become easier to overcome, requiring less player skill. Progress on the second <em>increases</em> the game's demand for mastery. Interaction starts simple and become <em>more difficult</em> with progression.</p><p></p><p></p><p>Can only be answered by knowing the details. Is that growth permitting access to a new set of obstacles, that too have bigger numbers? What is happening to breadth and complexity of options for interaction? Greater mastery may be demanded <em>because of </em>character progression.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8713098, member: 71699"] There are a few ways progress can occur [LIST] [*]Increase in absolute likelihood of overcoming game obstacles (e.g. bigger numbers) [*]Decrease in absolute likelihood of losing (e.g. more HP) [*]Increase in number of ways to interact with the game world (e.g. new abilities that may be more complex) [*]Change in the set of obstacles that can be successfully interacted with (e.g. "higher level" obstacles that have bigger numbers, and may be more complex) [*]Change in regions of the game world that can be accessed (e.g. ability to fly or plane-shift, giving access to new obstacles, that may be more complex) [/LIST] Progress on the first two alone is the antithesis of mastery. Obstacles become easier to overcome, requiring less player skill. Progress on the second [I]increases[/I] the game's demand for mastery. Interaction starts simple and become [I]more difficult[/I] with progression. Can only be answered by knowing the details. Is that growth permitting access to a new set of obstacles, that too have bigger numbers? What is happening to breadth and complexity of options for interaction? Greater mastery may be demanded [I]because of [/I]character progression. [/QUOTE]
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