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<blockquote data-quote="Shanti" data-source="post: 4586561" data-attributes="member: 66384"><p>That standard is very helpful</p><p></p><p>We are playing with the 3.5 PHB, but I picked up a couple of extra books at a sale so that's where the other two supplementals came from.</p><p></p><p>Right now I'm looking at the fighter/rogue or maybe monk/cleric combinations. The Prestige Classes wouldn't be an option for me right now anyway since I wouldn't meet any requirements at level 1.</p><p></p><p>Monk/Cleric seems to have some neat options for unarmed attacks combined with touch spells, although losing all armor and not gaining much in the way of hit die, fort or will saves, bab etc seems like it might not be as high-powered as what the other players may come up with.</p><p></p><p>Fighter/Rogue seems like the perfect combination...you benefit from all the good in each.</p><p></p><p>Here's how I figure they stack up...let me know if I've calculated anything incorrectly!</p><p></p><p>Level 1 Fighter/Rogue</p><p>str - 15 - +2</p><p>con - 14 - +2</p><p>dex - 13 - +1</p><p>int - 12 - +1</p><p>wis - 10 - +0</p><p>cha - 08 - -1</p><p>hps - 12</p><p>frt - 4</p><p>ref - 3</p><p>wil - 0</p><p>bab - 3</p><p>ac+ - 1</p><p>skill points: 36</p><p>special: sneak attack +1d6, trapfinding, bonus feat</p><p>downside: light armor (to keep evasion)</p><p>upside: lots of feats and skills, lots of attack power later on, more attacks sooner</p><p></p><p>Level 1 Monk/Cleric</p><p>str - 15 - +2</p><p>con - 12 - +1</p><p>dex - 13 - +1</p><p>int - 10 - +0</p><p>wis - 14 - +2</p><p>cha - 08 - -1</p><p>hps - 9</p><p>frt - 3</p><p>ref - 3</p><p>wil - 4</p><p>bab - 2</p><p>ac+ - 3</p><p>skill points: 16</p><p>special: turn or rebuke undead, flurry of blows, unarmed strike, bonus feat</p><p>downside: no armor, lower hps</p><p>upside: touch spells combined with unarmed atacks, multiple attacks right away, healing</p></blockquote><p></p>
[QUOTE="Shanti, post: 4586561, member: 66384"] That standard is very helpful We are playing with the 3.5 PHB, but I picked up a couple of extra books at a sale so that's where the other two supplementals came from. Right now I'm looking at the fighter/rogue or maybe monk/cleric combinations. The Prestige Classes wouldn't be an option for me right now anyway since I wouldn't meet any requirements at level 1. Monk/Cleric seems to have some neat options for unarmed attacks combined with touch spells, although losing all armor and not gaining much in the way of hit die, fort or will saves, bab etc seems like it might not be as high-powered as what the other players may come up with. Fighter/Rogue seems like the perfect combination...you benefit from all the good in each. Here's how I figure they stack up...let me know if I've calculated anything incorrectly! Level 1 Fighter/Rogue str - 15 - +2 con - 14 - +2 dex - 13 - +1 int - 12 - +1 wis - 10 - +0 cha - 08 - -1 hps - 12 frt - 4 ref - 3 wil - 0 bab - 3 ac+ - 1 skill points: 36 special: sneak attack +1d6, trapfinding, bonus feat downside: light armor (to keep evasion) upside: lots of feats and skills, lots of attack power later on, more attacks sooner Level 1 Monk/Cleric str - 15 - +2 con - 12 - +1 dex - 13 - +1 int - 10 - +0 wis - 14 - +2 cha - 08 - -1 hps - 9 frt - 3 ref - 3 wil - 4 bab - 2 ac+ - 3 skill points: 16 special: turn or rebuke undead, flurry of blows, unarmed strike, bonus feat downside: no armor, lower hps upside: touch spells combined with unarmed atacks, multiple attacks right away, healing [/QUOTE]
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