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General Tabletop Discussion
*Dungeons & Dragons
Level 1 Magic Item To Powerful?
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<blockquote data-quote="MechaPilot" data-source="post: 6840689" data-attributes="member: 82779"><p>Is this weapon too powerful in a level 1 5e adventure?</p><p></p><p>As written, absolutely. A +3 bonus is 150% of a level one character's proficiency bonus. Ignoring the proficiency bonus, it's 100% of a character's stat modifier if the stat is 16 or 17. That bonus alone would make it a very good weapon. To put the bonus math into perspective, the 150% bonus increase could be said to make the wielder attack with the skill of a character 9-12 levels higher.</p><p></p><p>The extra attack, although conditioned on dropping a target to zero HPs, is substantial. Many foes that a first level party would face can be dropped to zero HPs on the first or second round of combat, effectively granting the extra attack quite often against the more fragile foes encountered at early levels, and especially when that 1d6 bonus damage is added in. As you progress in levels, this ability will be seen less often due simply to HP inflation.</p><p></p><p>If I were to make a sylvan weapon for 5e, I'd remove the bonus entirely and simply keep the +1d6 damage, no attunement needed.</p><p></p><p>If I were converting this specific weapon to 5e without altering the level of power it had, I would replace the +3 bonus with an additional +2d6 damage. That skates around the issue of the wielder hitting significantly more often but makes the hits that do happen crushingly effective. I might be inclined to keep the extra attack, but conditioning it instead on a critical hit (a circumstance that, mostly, is unimpacted by level the way dropping a foe to zero HPs is).</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 6840689, member: 82779"] Is this weapon too powerful in a level 1 5e adventure? As written, absolutely. A +3 bonus is 150% of a level one character's proficiency bonus. Ignoring the proficiency bonus, it's 100% of a character's stat modifier if the stat is 16 or 17. That bonus alone would make it a very good weapon. To put the bonus math into perspective, the 150% bonus increase could be said to make the wielder attack with the skill of a character 9-12 levels higher. The extra attack, although conditioned on dropping a target to zero HPs, is substantial. Many foes that a first level party would face can be dropped to zero HPs on the first or second round of combat, effectively granting the extra attack quite often against the more fragile foes encountered at early levels, and especially when that 1d6 bonus damage is added in. As you progress in levels, this ability will be seen less often due simply to HP inflation. If I were to make a sylvan weapon for 5e, I'd remove the bonus entirely and simply keep the +1d6 damage, no attunement needed. If I were converting this specific weapon to 5e without altering the level of power it had, I would replace the +3 bonus with an additional +2d6 damage. That skates around the issue of the wielder hitting significantly more often but makes the hits that do happen crushingly effective. I might be inclined to keep the extra attack, but conditioning it instead on a critical hit (a circumstance that, mostly, is unimpacted by level the way dropping a foe to zero HPs is). [/QUOTE]
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