Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
Level 1 Magic Item To Powerful?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 6840869" data-attributes="member: 12731"><p>If the stats are from a game where magical bonuses go from +1 to +5, the first thing to establish is that the weapon's bonus is "medium".</p><p></p><p>Medium in 5E is +2, not +3.</p><p></p><p>Then, since the weapon has other abilities, it would be perfectly reasonable to tone down the plus bonus, since there are other effects. Unlike, say, D&D 3.0, there's only one main "layer" of magical pluses: a weapon is either magical or not; a weapon either cuts through monster magic resistance or they don't. </p><p></p><p>Even a +1 weapon that does a bonus d6 damage sometimes would be a highly desirable item that can easily be the basis for legends, stories and adventures. </p><p></p><p>One final piece of mechanical advice: don't make the free attack when you down a foe a bonus action. (Obviously, a "bonus attack" in Castles & Crusades might mean something entirely different than the highly definied "bonus action" in 5E; I'm going merely by how similar the terms sound) </p><p></p><p>This shafts two weapon fighters. It shafts users with the GWM feat. It shafts rangers who need that bonus action to shift their Hunter's Mark.</p><p></p><p>I suggest you make it a free additional attack, so everybody can get the same bonus out of it. </p><p></p><p>Instead of rangers, one of your intended user, not being able to use its defining feature, since they're among the most likely character to use TWF and/or Hunter's Mark.</p><p></p><p>Also, making it a free immediate attack is in the spirit of the original's "within melee range of the weapon’s wielder". If you make it use the character's bonus action, nothing stops him from moving into range of a new foe first. I mean, you could state this can't happen, but making an exception to this general rule is not worth it in my opinion. If you instead say "you get a free attack to use immediately without moving against a target within reach" that's much less of an anomaly in the 5E framework.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6840869, member: 12731"] If the stats are from a game where magical bonuses go from +1 to +5, the first thing to establish is that the weapon's bonus is "medium". Medium in 5E is +2, not +3. Then, since the weapon has other abilities, it would be perfectly reasonable to tone down the plus bonus, since there are other effects. Unlike, say, D&D 3.0, there's only one main "layer" of magical pluses: a weapon is either magical or not; a weapon either cuts through monster magic resistance or they don't. Even a +1 weapon that does a bonus d6 damage sometimes would be a highly desirable item that can easily be the basis for legends, stories and adventures. One final piece of mechanical advice: don't make the free attack when you down a foe a bonus action. (Obviously, a "bonus attack" in Castles & Crusades might mean something entirely different than the highly definied "bonus action" in 5E; I'm going merely by how similar the terms sound) This shafts two weapon fighters. It shafts users with the GWM feat. It shafts rangers who need that bonus action to shift their Hunter's Mark. I suggest you make it a free additional attack, so everybody can get the same bonus out of it. Instead of rangers, one of your intended user, not being able to use its defining feature, since they're among the most likely character to use TWF and/or Hunter's Mark. Also, making it a free immediate attack is in the spirit of the original's "within melee range of the weapon’s wielder". If you make it use the character's bonus action, nothing stops him from moving into range of a new foe first. I mean, you could state this can't happen, but making an exception to this general rule is not worth it in my opinion. If you instead say "you get a free attack to use immediately without moving against a target within reach" that's much less of an anomaly in the 5E framework. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Level 1 Magic Item To Powerful?
Top