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General Tabletop Discussion
*Dungeons & Dragons
Level 1 Magic Item To Powerful?
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<blockquote data-quote="JonnyP71" data-source="post: 6840898" data-attributes="member: 6788862"><p>Castles and Crusades is a very different game to 5E. The Siege Engine works differently to 5E's bounded accuracy.</p><p></p><p>You have numerous experience gamers telling you not to use this weapon, and only one so far being in favour (but including a caveat), but you're still trying to argue reasons for...</p><p></p><p>Go ahead, use it, but be sure to have a way of removing it from the party again if it causes trouble... and then you are likely to get trouble from the player whose character had it!</p><p></p><p></p><p>I wrote and DMed a game for levels 1 through 6 - there was a much more powerful weapon in it, but:</p><p>- it was impossible for the PCs to even touch it (it would not let them - it was sentient)</p><p>- it's destruction was the reason for the campaign - if the PCs could not find a way to get rid of it they would be annihilated themselves.</p><p>- the PCs did not find out that the sword was in effect the BBEG until the penultimate session of a 6 month campaign! They had seen it near the start of the campaign but were unable to get near it.</p><p></p><p></p><p>I would not EVER allow an item as powerful as the one you are suggesting to get into the hands of low level characters. Such items will exist, but they will have powerful Guardians, or be in the hands of high level NPCs, or in the depths of the most treacherous and deadly of Tombs.</p></blockquote><p></p>
[QUOTE="JonnyP71, post: 6840898, member: 6788862"] Castles and Crusades is a very different game to 5E. The Siege Engine works differently to 5E's bounded accuracy. You have numerous experience gamers telling you not to use this weapon, and only one so far being in favour (but including a caveat), but you're still trying to argue reasons for... Go ahead, use it, but be sure to have a way of removing it from the party again if it causes trouble... and then you are likely to get trouble from the player whose character had it! I wrote and DMed a game for levels 1 through 6 - there was a much more powerful weapon in it, but: - it was impossible for the PCs to even touch it (it would not let them - it was sentient) - it's destruction was the reason for the campaign - if the PCs could not find a way to get rid of it they would be annihilated themselves. - the PCs did not find out that the sword was in effect the BBEG until the penultimate session of a 6 month campaign! They had seen it near the start of the campaign but were unable to get near it. I would not EVER allow an item as powerful as the one you are suggesting to get into the hands of low level characters. Such items will exist, but they will have powerful Guardians, or be in the hands of high level NPCs, or in the depths of the most treacherous and deadly of Tombs. [/QUOTE]
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Level 1 Magic Item To Powerful?
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