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Community
General Tabletop Discussion
*Dungeons & Dragons
Level 1 Magic Item To Powerful?
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<blockquote data-quote="CM" data-source="post: 6841091" data-attributes="member: 18340"><p>To me, raw damage & extra attacks on a magic item is kind of boring. Depending on who made such a weapon and for what purpose, I'd have it do things like:</p><ul> <li data-xf-list-type="ul">Grant a speak with plants/animals ability</li> <li data-xf-list-type="ul">Enhance the owner's senses</li> <li data-xf-list-type="ul">Whisper to the owner when known enemies of nature are nearby, and grant extra damage against them</li> <li data-xf-list-type="ul">Grant mobility (climbing, jumping, avoiding difficult terrain) in natural environments</li> <li data-xf-list-type="ul">Grant enhanced tracking, or scent</li> </ul><p></p><p>That kind of stuff allows me as DM a lot more use in future story hooks. By making it wholly dependent on being in a forest, while limiting its power, you're also adding a point of contention for the player. They're going to be annoyed when not in a forest, and potentially dominating combat when in a forest. Depending on the player, they may feel they're being cheated if given a powerful item and then are only able to use it rarely.</p><p></p><p>"Wow, sorry Bob but we're going to be in the Underdark for the next 5 levels. Tough luck, eh?"</p><p></p><p></p><p>But back to the item as stated:</p><p></p><p>I don't like the idea of making the extra attack a bonus action, because then you're cheating dual-wielders a little. They won't be making their offhand attack in any round that they gain the item's free attack. I think the extra attack should be a part of the same action. Granted, they get a better attack in return than their offhand would have been, but they get less benefit compared to what a single-wielding character would.</p><p></p><p>I would agree with requiring attunement. In anyone else's hands it would just be a magic weapon or a +1 weapon.</p></blockquote><p></p>
[QUOTE="CM, post: 6841091, member: 18340"] To me, raw damage & extra attacks on a magic item is kind of boring. Depending on who made such a weapon and for what purpose, I'd have it do things like: [LIST] [*]Grant a speak with plants/animals ability [*]Enhance the owner's senses [*]Whisper to the owner when known enemies of nature are nearby, and grant extra damage against them [*]Grant mobility (climbing, jumping, avoiding difficult terrain) in natural environments [*]Grant enhanced tracking, or scent [/LIST] That kind of stuff allows me as DM a lot more use in future story hooks. By making it wholly dependent on being in a forest, while limiting its power, you're also adding a point of contention for the player. They're going to be annoyed when not in a forest, and potentially dominating combat when in a forest. Depending on the player, they may feel they're being cheated if given a powerful item and then are only able to use it rarely. "Wow, sorry Bob but we're going to be in the Underdark for the next 5 levels. Tough luck, eh?" But back to the item as stated: I don't like the idea of making the extra attack a bonus action, because then you're cheating dual-wielders a little. They won't be making their offhand attack in any round that they gain the item's free attack. I think the extra attack should be a part of the same action. Granted, they get a better attack in return than their offhand would have been, but they get less benefit compared to what a single-wielding character would. I would agree with requiring attunement. In anyone else's hands it would just be a magic weapon or a +1 weapon. [/QUOTE]
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Level 1 Magic Item To Powerful?
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