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General Tabletop Discussion
*Dungeons & Dragons
Level 1 Magic Item To Powerful?
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<blockquote data-quote="hawkeyefan" data-source="post: 6841224" data-attributes="member: 6785785"><p>[MENTION=6716779]Zardnaar[/MENTION] why are asking folks if it's too powerful? You seem to be of the opinion that it's not, and you ignore anyone's attempt to disagree. So why ask the question? </p><p></p><p>If it were my game, I wouldn't bother to even have the item in there if the chances of the PCs finding it is so slim. Since that's the case, I have to ask why is it even in there. You described a story element of finding a lost elven city, which is pretty interesting...so if that's eventually where the campaign needs to go, then I understand the item. However, the fact that they may not find it implies that it's not necessary for them to have it this early in the campaign.</p><p></p><p>If it was me, I'd hold off on the item until such a time as it was needed. Or I'd somehow limit its use...perhaps they have to leave it for a sage so that the carvings on the blade can be deciphered and the lost city found. Or more simply, I'd make the item not be a weapon....nothing about the story element seems to require it.</p><p></p><p>Everyone plays differently, so ultimately you can do what you want, but personal I would never introduce such a potent item so early in the campaign.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 6841224, member: 6785785"] [MENTION=6716779]Zardnaar[/MENTION] why are asking folks if it's too powerful? You seem to be of the opinion that it's not, and you ignore anyone's attempt to disagree. So why ask the question? If it were my game, I wouldn't bother to even have the item in there if the chances of the PCs finding it is so slim. Since that's the case, I have to ask why is it even in there. You described a story element of finding a lost elven city, which is pretty interesting...so if that's eventually where the campaign needs to go, then I understand the item. However, the fact that they may not find it implies that it's not necessary for them to have it this early in the campaign. If it was me, I'd hold off on the item until such a time as it was needed. Or I'd somehow limit its use...perhaps they have to leave it for a sage so that the carvings on the blade can be deciphered and the lost city found. Or more simply, I'd make the item not be a weapon....nothing about the story element seems to require it. Everyone plays differently, so ultimately you can do what you want, but personal I would never introduce such a potent item so early in the campaign. [/QUOTE]
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Level 1 Magic Item To Powerful?
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