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Level 11+: How do the Warriors compare?
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<blockquote data-quote="Tony Vargas" data-source="post: 7163201" data-attributes="member: 996"><p>Not the first time I've suggested something like this, but still think it's a good idea, in concept (it may not be such a great idea in execution without a lot of work and/or adjustment to other parts of the game, but...</p><p></p><p>Give weapon users one attack/Tier. That is, one attack roll. Each hit increases the damage done that round by one damage die. So if you get three hits with a longsword, you're doing 3d8, if you only get one hit, it's 1d8. The rub is that you only get bonuses, like the oh-so-problematic +10 from GWM/SS or elemental or 'bane' (that's the 3e name, I don't remember what, if anything they call it now) damage dice from a powerful magic weapon /once/, when you roll damage. So, if you're wielding Orcrist, which does an extra 2d6 vs goblinoids, and hit three times, you can hit one goblin for 3d8+2d6+bonuses or three goblins each for 1d8+2d6+bonuses. TWFing just adds another attack. You could even /keep/ Extra Attack, it might not exactly break things wide open in that system.</p><p></p><p>You could have maneuvers consume attacks up front, or consume hits. You could require targets be stated before rolling attacks, declare each target before each attack roll, or let the player distribute hits...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7163201, member: 996"] Not the first time I've suggested something like this, but still think it's a good idea, in concept (it may not be such a great idea in execution without a lot of work and/or adjustment to other parts of the game, but... Give weapon users one attack/Tier. That is, one attack roll. Each hit increases the damage done that round by one damage die. So if you get three hits with a longsword, you're doing 3d8, if you only get one hit, it's 1d8. The rub is that you only get bonuses, like the oh-so-problematic +10 from GWM/SS or elemental or 'bane' (that's the 3e name, I don't remember what, if anything they call it now) damage dice from a powerful magic weapon /once/, when you roll damage. So, if you're wielding Orcrist, which does an extra 2d6 vs goblinoids, and hit three times, you can hit one goblin for 3d8+2d6+bonuses or three goblins each for 1d8+2d6+bonuses. TWFing just adds another attack. You could even /keep/ Extra Attack, it might not exactly break things wide open in that system. You could have maneuvers consume attacks up front, or consume hits. You could require targets be stated before rolling attacks, declare each target before each attack roll, or let the player distribute hits... [/QUOTE]
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Level 11+: How do the Warriors compare?
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