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Level 11+: How do the Warriors compare?
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<blockquote data-quote="JeffB" data-source="post: 7163278" data-attributes="member: 518"><p>So essentially you are just rolling all attacks at once but not "committing" to a particular enemy...e.g.</p><p> </p><p>Champion great weapon Fighter (not using feats) with 3 attacks and a magic greatsword, wades into the middle of a group of beserkers... fighter has +12 to hit, and a damage dice pool of 6d6 (3 greatsword hits) and a damage bonus of +7 per hit (normal single attack would be 2d6+7).</p><p></p><p>Rolls all 3d20, and best roll hits up to a ac22 which is good enough to hit any beserker. So fighter could chose to drop 6d6 +21 on one beserker, or split it up in some way on two, or three, or even all of the 6? So if he wanted to ...1d6 on each beserker and split the +21 among them as well?</p><p></p><p>Or maybe he has 2 beserkers on him, and their shaman is 20ft away... he rolls all 3d20, his best roll is enough to hit the beserkers and the shaman, doles out 2d6+7 on each beserker, kills them, and moves to engage and deal last 2d6+7 on shaman.</p><p></p><p>Now if the difference is, roll 3d20, and count individual hits...e.g..so he only rolls one attack that hits a beserker, and only gets to roll his normal damage-2d6+7 and gets to chose which one of the 6, I am not sure how this is better, other than getting to choose which target gets clocked after the roll. It doesn't really speed up play/cut down on rolls that much,which is kind of where I thought the OP was heading. </p><p></p><p>Or maybe I am confoozled..would not be the first time.</p></blockquote><p></p>
[QUOTE="JeffB, post: 7163278, member: 518"] So essentially you are just rolling all attacks at once but not "committing" to a particular enemy...e.g. Champion great weapon Fighter (not using feats) with 3 attacks and a magic greatsword, wades into the middle of a group of beserkers... fighter has +12 to hit, and a damage dice pool of 6d6 (3 greatsword hits) and a damage bonus of +7 per hit (normal single attack would be 2d6+7). Rolls all 3d20, and best roll hits up to a ac22 which is good enough to hit any beserker. So fighter could chose to drop 6d6 +21 on one beserker, or split it up in some way on two, or three, or even all of the 6? So if he wanted to ...1d6 on each beserker and split the +21 among them as well? Or maybe he has 2 beserkers on him, and their shaman is 20ft away... he rolls all 3d20, his best roll is enough to hit the beserkers and the shaman, doles out 2d6+7 on each beserker, kills them, and moves to engage and deal last 2d6+7 on shaman. Now if the difference is, roll 3d20, and count individual hits...e.g..so he only rolls one attack that hits a beserker, and only gets to roll his normal damage-2d6+7 and gets to chose which one of the 6, I am not sure how this is better, other than getting to choose which target gets clocked after the roll. It doesn't really speed up play/cut down on rolls that much,which is kind of where I thought the OP was heading. Or maybe I am confoozled..would not be the first time. [/QUOTE]
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Level 11+: How do the Warriors compare?
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