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General Tabletop Discussion
*Dungeons & Dragons
Level 11+: How do the Warriors compare?
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<blockquote data-quote="Saeviomagy" data-source="post: 7164097" data-attributes="member: 5890"><p>Yeah, but warriors already lag when it comes to fighting groups... now they're giving up dice and having to learn maneuvers to be poor at it?</p><p></p><p>Exciting!</p><p></p><p>aww <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> That's not really what the cantrip users are trading "slightly degraded combat efficiency" for. They're trading it for "massively increased out of combat ability".</p><p></p><p>The problem to me looks like I'm better off waving a greatsword instead of slinging cantrips even if I have no stat modifier or levels in martial classes.</p><p></p><p>Which is problematic because this would still apply against people not wearing any armor at all. It's also problematic because it's diminishing the value of reckless attack by quite a bit, and radically changing the balance between damage dealt and attack bonus.</p><p></p><p>It also doesn't mesh with any mind view that sees hit points as not being just meat.</p><p></p><p>1W + modifiers + X<cantrip dice> is only going to be competitive with XW+modifiers with specific cantrips and weapon combinations. Also this is way, way worse than what you gave barbarians.</p><p></p><p>With the above modification, barbarians literally never ever miss, so they are the most accurate, no matter what bonus you hand out here. Ironically a high attack bonus here would mean that barbarians are the most accurate, while warriors are the hardest hitting.</p><p></p><p></p><p>The rest of these are too vague to really comment on.</p><p></p><p>All up... interesting idea. But it does kind of seem to be fixing something that's a bit of a non-issue with an overly large hammer.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 7164097, member: 5890"] Yeah, but warriors already lag when it comes to fighting groups... now they're giving up dice and having to learn maneuvers to be poor at it? Exciting! aww :( That's not really what the cantrip users are trading "slightly degraded combat efficiency" for. They're trading it for "massively increased out of combat ability". The problem to me looks like I'm better off waving a greatsword instead of slinging cantrips even if I have no stat modifier or levels in martial classes. Which is problematic because this would still apply against people not wearing any armor at all. It's also problematic because it's diminishing the value of reckless attack by quite a bit, and radically changing the balance between damage dealt and attack bonus. It also doesn't mesh with any mind view that sees hit points as not being just meat. 1W + modifiers + X<cantrip dice> is only going to be competitive with XW+modifiers with specific cantrips and weapon combinations. Also this is way, way worse than what you gave barbarians. With the above modification, barbarians literally never ever miss, so they are the most accurate, no matter what bonus you hand out here. Ironically a high attack bonus here would mean that barbarians are the most accurate, while warriors are the hardest hitting. The rest of these are too vague to really comment on. All up... interesting idea. But it does kind of seem to be fixing something that's a bit of a non-issue with an overly large hammer. [/QUOTE]
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Level 11+: How do the Warriors compare?
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