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General Tabletop Discussion
*Dungeons & Dragons
Level 11+: How do the Warriors compare?
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<blockquote data-quote="Xeviat" data-source="post: 7166090" data-attributes="member: 57494"><p>Thanks. I try.</p><p></p><p></p><p></p><p></p><p>4th is bloated. I like 5E's spells and class structure better. I like the 12-14 core classes of 5E over the dozens of classes of 4th. The amount of work to bring what I like of 5th into 4th is a lot smaller than what it would take to bring what I like of 5th into 4th (combining classes, consolidating powers ...).</p><p></p><p></p><p></p><p>Cantrip attackers often get an ability bonus rider, and other nifty things (evoked gets +Int and damage on a save, Warlock gets +cha to each ray). Since most classes other than the Fighter, monk, and beast master Ranger are only making 2 attacks tops, I don't think the feel would change that much. The gains in better opportunity attacks and better multiclass progression are a good trade to me.</p><p></p><p></p><p></p><p>The casters in my games seem to use their cantrips a lot. The EK rushed to get the feat that lets you use a cantrip as an opportunity Attack even.</p><p> </p><p>I don't think WotC did a bad job. I do think they fixed spellcaster multiclassing in 5th but somehow "broke" warrior multiclassing, when it was the other way around in 3E. By adding damage scaling to weapon attacks, the progression for even 1/1 multiclassers would be a lot more smooth, and players wouldn't have to rush to 5th level quite as fast if their character idea really warranted lower level multiclassing (I know I'm itching to play a Rogue 3/Paladin X inspired by the 3 Musketeers next time I get a chance to play).</p><p></p><p>Thank you for your thoughtful post. </p><p></p><p></p><p></p><p>Sent from my iPhone using Tapatalk</p></blockquote><p></p>
[QUOTE="Xeviat, post: 7166090, member: 57494"] Thanks. I try. 4th is bloated. I like 5E's spells and class structure better. I like the 12-14 core classes of 5E over the dozens of classes of 4th. The amount of work to bring what I like of 5th into 4th is a lot smaller than what it would take to bring what I like of 5th into 4th (combining classes, consolidating powers ...). Cantrip attackers often get an ability bonus rider, and other nifty things (evoked gets +Int and damage on a save, Warlock gets +cha to each ray). Since most classes other than the Fighter, monk, and beast master Ranger are only making 2 attacks tops, I don't think the feel would change that much. The gains in better opportunity attacks and better multiclass progression are a good trade to me. The casters in my games seem to use their cantrips a lot. The EK rushed to get the feat that lets you use a cantrip as an opportunity Attack even. I don't think WotC did a bad job. I do think they fixed spellcaster multiclassing in 5th but somehow "broke" warrior multiclassing, when it was the other way around in 3E. By adding damage scaling to weapon attacks, the progression for even 1/1 multiclassers would be a lot more smooth, and players wouldn't have to rush to 5th level quite as fast if their character idea really warranted lower level multiclassing (I know I'm itching to play a Rogue 3/Paladin X inspired by the 3 Musketeers next time I get a chance to play). Thank you for your thoughtful post. Sent from my iPhone using Tapatalk [/QUOTE]
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Level 11+: How do the Warriors compare?
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